Post by Hell Hound on Mar 28, 2015 5:28:07 GMT -5
INTRODUCTION TO DEVA BLOODLINES
This post is to act as a Deva information database. Below all abilities for the Devas will be listed. For unique abilities only one character can have one of each, if you see an ability taken and you want to create something but it is very close to another ability then you must first talk to the person who has the character with said ability and get their okay before making them with a similar ability. It is best for you to reserve powers in this thread, replying with what you would like to reserve. Keep in mind that depending on what generation the character is from, they get certain abilities. Use this chart to successfully make your characters build.
Sometimes more things come into play when creating a Deva. 3rd and 4th Generations can only be characters from the future. Unless the third generation character is a young baby/toddler. Some characters have special aspects besides their angel blood, such as a bloodline of witchcraft, demon blood, or they are actually a Deva creature instead of human. All of these must be Head Admin approved before you can make one of these. Though it isn't possible at this time for a 5th Generation Deva to be created, they will simply never exist. By the time that this generation would be born the angelic blood would be too diluted to give any special psychic abilities.
1st Generation: 1 Unique Ability - No Generic Ability
2nd Generation: 1 Unique Ability - One Generic Ability
3rd Generation: 2 Unique Abilities - One Generic Ability
4th Generation: 2 Unique Abilities - One Generic Ability
2nd Generation: 1 Unique Ability - One Generic Ability
3rd Generation: 2 Unique Abilities - One Generic Ability
4th Generation: 2 Unique Abilities - One Generic Ability
Sometimes more things come into play when creating a Deva. 3rd and 4th Generations can only be characters from the future. Unless the third generation character is a young baby/toddler. Some characters have special aspects besides their angel blood, such as a bloodline of witchcraft, demon blood, or they are actually a Deva creature instead of human. All of these must be Head Admin approved before you can make one of these. Though it isn't possible at this time for a 5th Generation Deva to be created, they will simply never exist. By the time that this generation would be born the angelic blood would be too diluted to give any special psychic abilities.
GENERAL ABILITIES
Deva Bloodline Holders or more commonly known as Devas, is just the term used to categorize special individuals with angel blood. A man known as Scott Jacobs and an angel named Amitiel created a special drug in hopes of creating an army against the forces of evil. However, unknowing what the drug would do or if it would even work the two held what is now known as the Deva Drug Trial. Those who participated in the trial never really understood what the drug would do, and with the correct ingredients the duo created a drug to give ordinary humans superhuman abilities.
Though each Deva is different there are some abilities they all posses one way or another.
Anti-Demonic Possession ->
General Effect: ->>
Due to the angelic blood running through their veins, no Deva can ever be possessed by a demon. If a demon was to attempt a hijack of their body, they wouldn't be able to get inside as if there was an invisible wall blocking them when they tried.
Relation Bond ->
General Effect: ->>
A strange bond that can develop between Deva who are related. They can get strange feelings about their relative Deva that could tell them that they are in trouble or are in deep distress. This ability is hard to observe as these come off as just feelings to a subject. not an actual knowing.
When a Deva intakes angel blood into their system it gives them a temporal power boost. The Devas eyes glow white in this form and is surrounded in a very intimidating and angelic glowing aura. However a side effect and drawback to using this power up is they will begin to get enticed by blood of the people they are romantically involved with, usually. However they can also become in sort of a trance when seeing blood of anyone they care about deeply.
Demonic Smiting ->
General Effect: ->>
Devas, when on angel blood, are able to smite demons. Crossroad demons and the typical black eyed demons can fall victim to this, however it will not work on more powerful demons.
Holy Voice ->
General Effect: ->>
Also when on angel blood, Devas are able to speak in a more 'booming' voice which can intimidate those who hear it, possibly even shaking the area around lightly as they speak. Also by using this they can command low level black eyed demons to not move, causing them to freeze in fear.
Angelic Form ->
General Effect: ->>
A rare form seen among the Deva Bloodlines known as their Angelic Form is a scary and powerful form that cloaks the subject in a colored aura, the aura spreading out at their back to take the shape of wings. The power emitted from a Deva in this form in unimaginable, however it seems to really only effect their non unique psychic abilities. It is believed to develop when a subject has gone through a considerable amount of stress and pain. Due to the fact that only their normal psychic abilities are amplified in this form, 1st Generation Devas can never reach this level of power.
NOTE - This MUST be approved by the head admin before being allowed to develop this ability. Those who do not get their power from the Scott Jacobs line will most likely never gain this form. His children are the most prone to develop this ability as he was Patient 0, the first Deva. His grandchildren may possibly develop this as well, however I would have to access their character and decide if I believe they could develop this form or not.
NOTE - This MUST be approved by the head admin before being allowed to develop this ability. Those who do not get their power from the Scott Jacobs line will most likely never gain this form. His children are the most prone to develop this ability as he was Patient 0, the first Deva. His grandchildren may possibly develop this as well, however I would have to access their character and decide if I believe they could develop this form or not.
UNIQUE ABILITIES
By click spoiler will review the long list of all taken abilities and by clicking each individual spoilers under them will review small descriptions about said ability.

Accelerated Regeneration ->
Wielder: Jaxon Creed
Generation: 3rd
Played By: Hell Hound
Description: ->>
General Effect:
Jaxon's first and main unique ability is being able to heal rapidly from any physical injury. He can also heal from mental conditions as well, such as; hallucinations, schizophrenia, or any other mental condition. With this said Jaxon can also never be infected by a disease. Jaxon is also almost immune to any drug and toxins, he can be infected with some drugs or toxins but he builds up an immunity to it over time. If he loses a body part his body will regrow a new one.
Angel Blood Power Up:
On angel blood he will be able to transfers someone's wounds onto himself which then he will heal thanks to his ability. He will need to make skin contact in order to do this. He will also be able to drain sickness into his body, like some kind of disease but he can seal it off where it won't effect him but he has it somewhere in his body. With even more mastery he will be able to transfer his wounds onto the other person by touching them. This means he could stab himself and transfer the stab wound to them before he heals.
Weaknesses:
- Decapitation is the only normal way that could end Jaxon's life.
- He has an immunity for all drugs and toxins, this includes things like alcohol or anything that gives a 'high' feeling. If he was to need medicine for something he wouldn't be able to use it, or at least for now.
- There is a spot behind his head that if something is stuck in there, like a knife, then he would fall unconscious and stay in that state of 'being dead' until it is removed.
- The more he gets hurt and the more he heals he will begin to build a tolerance for pain that eventually could lead him to not feeling it what so ever.
Jaxon's first and main unique ability is being able to heal rapidly from any physical injury. He can also heal from mental conditions as well, such as; hallucinations, schizophrenia, or any other mental condition. With this said Jaxon can also never be infected by a disease. Jaxon is also almost immune to any drug and toxins, he can be infected with some drugs or toxins but he builds up an immunity to it over time. If he loses a body part his body will regrow a new one.
Angel Blood Power Up:
On angel blood he will be able to transfers someone's wounds onto himself which then he will heal thanks to his ability. He will need to make skin contact in order to do this. He will also be able to drain sickness into his body, like some kind of disease but he can seal it off where it won't effect him but he has it somewhere in his body. With even more mastery he will be able to transfer his wounds onto the other person by touching them. This means he could stab himself and transfer the stab wound to them before he heals.
Weaknesses:
- Decapitation is the only normal way that could end Jaxon's life.
- He has an immunity for all drugs and toxins, this includes things like alcohol or anything that gives a 'high' feeling. If he was to need medicine for something he wouldn't be able to use it, or at least for now.
- There is a spot behind his head that if something is stuck in there, like a knife, then he would fall unconscious and stay in that state of 'being dead' until it is removed.
- The more he gets hurt and the more he heals he will begin to build a tolerance for pain that eventually could lead him to not feeling it what so ever.

Addiction Manipulation (Reserved) ->
Wielder: Ace Houston
Generation: 3rd
Played By: Lola
Description: ->>
Ace is able to create, shape and manipulate addiction, a state defined by compulsive engagement in rewarding stimuli despite adverse consequences, and withdrawal, reaction to abstaining from an addictive substance of which a person has become dependent and tolerant. Addictions include, but are not limited to, addictions to exercise, food, drugs, computer, sex, gambling, etc. Ace has become a master of using this particular ability to his advantage when it comes to getting what he wants, or to inflict suffering.

Advanced Mind (Restraint) ->
Wielder: Lorilee McKinley
Generation: 1st
Played By: Hell Hound
Description: ->>
Lorilee's mind is much more advanced than other's which gives her a few given abilities.
She can create strategies and plans several steps ahead of the opponent seeming like she can see into the future. Lorilee is able to elaborate complex plans and strategies and apply them in not just in battle but any other activity that involves cunning intellect.E.g Strategic games. She is also very analytical and can understand or anticipate the enemies moves.
She is able to slow down what she perceives. Example being if someone was to throw a ball at her she could slow it down with her mind and be able to hit it, this makes her to appear to other people that she moves incredibly fast.
She can intuitively read others' body language, allowing her to anticipate their actions and respond accordingly, often allowing Lorilee to predict opponent's attacks.
She is able to release her mind's restraints and use her body to it's full potential. This means she can become much stronger and accomplish much greater feats than other humans.
She can create strategies and plans several steps ahead of the opponent seeming like she can see into the future. Lorilee is able to elaborate complex plans and strategies and apply them in not just in battle but any other activity that involves cunning intellect.E.g Strategic games. She is also very analytical and can understand or anticipate the enemies moves.
She is able to slow down what she perceives. Example being if someone was to throw a ball at her she could slow it down with her mind and be able to hit it, this makes her to appear to other people that she moves incredibly fast.
She can intuitively read others' body language, allowing her to anticipate their actions and respond accordingly, often allowing Lorilee to predict opponent's attacks.
She is able to release her mind's restraints and use her body to it's full potential. This means she can become much stronger and accomplish much greater feats than other humans.

Advanced Mind (Telepathy) ->
Wielder: Austin Jacobs
Generation: 2nd
Played By: Hell Hound
Description: ->>
Austin's ability lies within the mind. His mind is way more advanced than normal people. Because of this Austin can tell when someone is trying to read his mind and potentially block it if it is another human, his memories can not be erased and he cannot be brainwashed/mind controlled.
Austin's primary ability however is reading minds. Without physical contact Austin can only read surface thoughts however when he touches someone he can dig deep into their memories and thoughts, even subconscious ones. When touching the person's head Austin can even erase memories which comes in handy with he and his father's work. Austin is also able to link his mind to other's however he can only link to one at a time, which Scott is usually the one he is linked to. When linked to someone's mind he is able to tell when they are in danger, speak telepathically, and find their location.
Austin's mind is so advanced he is able to perform any action that the he has seen. This ability cannot be used to replicate the powers of other beings, only to reproduce the reflexive muscle movements made by experienced perpetrators of the actions. It does not seem to endow Austin with the knowledge behind the actions, either. Austin is also able to remember everything. Everything he witnesses is stored away in his head and he never forgets it, this includes what he reads, watches, experiences, etc.
When on angel blood Austin is able to manipulate what others perceive, such as making them see things that aren't actually present, or not see things that are. He is also able to read all memories/thoughts without touch.
Austin's primary ability however is reading minds. Without physical contact Austin can only read surface thoughts however when he touches someone he can dig deep into their memories and thoughts, even subconscious ones. When touching the person's head Austin can even erase memories which comes in handy with he and his father's work. Austin is also able to link his mind to other's however he can only link to one at a time, which Scott is usually the one he is linked to. When linked to someone's mind he is able to tell when they are in danger, speak telepathically, and find their location.
Austin's mind is so advanced he is able to perform any action that the he has seen. This ability cannot be used to replicate the powers of other beings, only to reproduce the reflexive muscle movements made by experienced perpetrators of the actions. It does not seem to endow Austin with the knowledge behind the actions, either. Austin is also able to remember everything. Everything he witnesses is stored away in his head and he never forgets it, this includes what he reads, watches, experiences, etc.
When on angel blood Austin is able to manipulate what others perceive, such as making them see things that aren't actually present, or not see things that are. He is also able to read all memories/thoughts without touch.

Advanced Ocular Abilities ->
Wielder: Christian Everett (Messiah)
Generation: N/A
Played By: Hell Hound
Description: ->>
The angel blood inside Christian targeted his eyes and made them powerful. However because his abilities lie within his eyes, he obviously needs to be able to see in order to use the abilities.
Ability Learning - When he wants he can learn any ability used in front of him, or see how they are done. However he must make the conscious decision to use this ability. Keep in mind that seeing how to use an ability, physically wise or supernaturally wise doesn't mean he can do them correctly unless he meets the requirements.
Illusion Casting - Christian is able to cast illusions by making eye contact with someone or something's eyes. The illusions are very real to the person. Christian is also able to cast illusions without eye contact, however these are not as powerful.
On angel blood Christian will be able to cast illusions onto a person which will convince the brain that it's really happening. An example of this would be if the illusion was that they were drowning then the body would act as if it was drowning and in turn, kill them.
True Vision - He has the power to see true forms, this means he could see demons, angels, or a creatures true form when this ability is activated.
Hypnotic Influence - He is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through illusions cast by simple eye contact between both parties. He can take the hypnosis ability even further to the point where a creature may even be controlled. When this is used the victim’s pupils will enlarge slightly while under hypnotic influence, much like how Christian’s does when activating his eye abilities. In a similar manner, he could enter someone’s subconscious and even talk to them there. While this control can be absolute when used on a single target, when cast on multiple ones, it becomes increasingly difficult to maintain said control, giving chance for stronger targets to temporarily break free in certain instances.
The hypnotic ability coupled with the other aspects of his eyes can make Christian appear as if he can "see the future". First, he must perfectly mimic every move his opponent makes and possibly their thoughts and words through careful observation.
Advanced Clarity And Perception - His special eyes also grant Christian incredible clarity of perception, allowing him to easily recognize illusions and different forms of energy or power. This also allows him to pick up on subtle details, enabling him to read lip movements or mimic something like pencil movements. It’s even possible for him to be able to see through thick fog and other vision-impairing screens. He’s able to track fast-moving objects, giving some amount of predictive capabilities to the Christian, allowing him to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though he may be able to see an attack or know it is coming, his body may not always have time to react.
Ability Learning - When he wants he can learn any ability used in front of him, or see how they are done. However he must make the conscious decision to use this ability. Keep in mind that seeing how to use an ability, physically wise or supernaturally wise doesn't mean he can do them correctly unless he meets the requirements.
Illusion Casting - Christian is able to cast illusions by making eye contact with someone or something's eyes. The illusions are very real to the person. Christian is also able to cast illusions without eye contact, however these are not as powerful.
On angel blood Christian will be able to cast illusions onto a person which will convince the brain that it's really happening. An example of this would be if the illusion was that they were drowning then the body would act as if it was drowning and in turn, kill them.
True Vision - He has the power to see true forms, this means he could see demons, angels, or a creatures true form when this ability is activated.
Hypnotic Influence - He is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through illusions cast by simple eye contact between both parties. He can take the hypnosis ability even further to the point where a creature may even be controlled. When this is used the victim’s pupils will enlarge slightly while under hypnotic influence, much like how Christian’s does when activating his eye abilities. In a similar manner, he could enter someone’s subconscious and even talk to them there. While this control can be absolute when used on a single target, when cast on multiple ones, it becomes increasingly difficult to maintain said control, giving chance for stronger targets to temporarily break free in certain instances.
The hypnotic ability coupled with the other aspects of his eyes can make Christian appear as if he can "see the future". First, he must perfectly mimic every move his opponent makes and possibly their thoughts and words through careful observation.
Advanced Clarity And Perception - His special eyes also grant Christian incredible clarity of perception, allowing him to easily recognize illusions and different forms of energy or power. This also allows him to pick up on subtle details, enabling him to read lip movements or mimic something like pencil movements. It’s even possible for him to be able to see through thick fog and other vision-impairing screens. He’s able to track fast-moving objects, giving some amount of predictive capabilities to the Christian, allowing him to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though he may be able to see an attack or know it is coming, his body may not always have time to react.

Air Manipulation ->
Wielder: Marybeth Winchester
Generation: 3rd
Played By: Krysla
Description: ->>
MaryBeth can create, shape and manipulate air. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Some applications of this ability include:
Create/generate/increase, shape and manipulate air and all forms of wind from tornadoes, hurricanes, vertical drafts, micro-bursts and other devastating forms of wind. Naturally can also create any less extreme air/wind movement.
Air Solidification, Density Manipulation, and Pressure Manipulation via controlling air molecules.
Aerokinetic Constructs, including weapons, walls, armor or allies/servants.
Crushing by increasing air pressure.
Atmospheric Adaptation
Elemental Telekinesis by controlling the air around objects.
Repel projectiles by controlling air vectors.
Enhanced Strength/Tactile Telekinesis by using air pressure to lift heavy objects and land harder strikes.
Enhanced Touch by reading the airwaves and feel any disturbances.
Enhanced Hearing by amplifying air molecule vibrations.
Enhanced Speed by reducing air resistance and utilizing pressurized air for propulsion.
Deoxygenation by removing the oxygen in the atmosphere.
Purification of the air by removing hazardous molecules.
Rot/Rust Inducement by oxidizing the target's area.
Vacuum Creation by removing all air molecules out of the area.
Aerokinetic Flight
Air Walking
Gliding
Levitation
Cyclone creation
Create/generate/increase, shape and manipulate air and all forms of wind from tornadoes, hurricanes, vertical drafts, micro-bursts and other devastating forms of wind. Naturally can also create any less extreme air/wind movement.
Air Solidification, Density Manipulation, and Pressure Manipulation via controlling air molecules.
Aerokinetic Constructs, including weapons, walls, armor or allies/servants.
Crushing by increasing air pressure.
Atmospheric Adaptation
Elemental Telekinesis by controlling the air around objects.
Repel projectiles by controlling air vectors.
Enhanced Strength/Tactile Telekinesis by using air pressure to lift heavy objects and land harder strikes.
Enhanced Touch by reading the airwaves and feel any disturbances.
Enhanced Hearing by amplifying air molecule vibrations.
Enhanced Speed by reducing air resistance and utilizing pressurized air for propulsion.
Deoxygenation by removing the oxygen in the atmosphere.
Purification of the air by removing hazardous molecules.
Rot/Rust Inducement by oxidizing the target's area.
Vacuum Creation by removing all air molecules out of the area.
Aerokinetic Flight
Air Walking
Gliding
Levitation
Cyclone creation

Animal Companionship ->
Wielder: Holly McKinley
Generation: 3rd
Played By: Cherry Pie
Description: ->>
Holly has a special bond with animals. She can communicate with them by simulating the sounds they make and can understand them as well, almost as if she speaks their language. She can't control animals but they tend to feel affectionate towards her and she can usually rely on them to want to help her out or keep her company.

Animated Art ->
Wielder: Sully Brennan
Generation: 3rd
Played By: Cherry Pie
Description: ->>
Sully has the ability to paint or draw things and bring them to life. Doing so requires some sort of DNA contact with the canvas... either finger-painting, using paints with a few drops of her blood, saliva, tears, etc., or painting with brushes made with her own hair. Whatever she paints will act just as a normal item of that type. For example, if she draws an apple, it can be eaten. If she draws a puppy, it can bark and wag its tail and play fetch. It will look just as she draws it but will function as normal. Her creations can be destroyed by destroying the DNA that helps make up the drawing... burning, bleach, etc.

Anti-Energy Manipulation ->
Wielder: Rebecca Winchester
Generation: 4th
Played By: Devil's Trap
Description: ->>
User can conjure an energy capable of totally annihilating everything under the definition of energy. The transformation and manipulation of the energy conjured lies only on the will of the conjurer.
➨ This power requires a high level of concentration and stamina because the energy easily dissipates.
➨ Requires extreme caution as it can kill anyone on contact -- includes the user of this ability.
➨ Energy easily dissipates in nanoseconds because of all the energy in the universe
➨ This power requires a high level of concentration and stamina because the energy easily dissipates.
➨ Requires extreme caution as it can kill anyone on contact -- includes the user of this ability.
➨ Energy easily dissipates in nanoseconds because of all the energy in the universe

Astral Manipulation (Reserved) ->
Wielder: Leighann Kelly
Generation: 4th
Played By: Krysla
Description: ->>
The user can create, manipulate, shape, transform, etc. astral energy, allowing them to travel to the astral plane and interact there, see spirits, making spirits visible to others, astral trapping and potentially harming the dead. They can also allow others temporarily to be able to astral project, block others from astral projecting, sending them back to their bodies if they had already projected.
Astral Attacks
The user can release/use astral energy to attacks of various shapes and/or intensities, either projected, used as a part
of melee attacks, etc., from huge rays of pure energy
that can knock over or even obliterate dozens of targets,
or slightly singe them.
Astral Constructs
Users can turn astral energy into tools, objects, weapons
and other items, create semi-living constructs and/or
create structures/buildings of varying permanence.
Astral Projection
User can separate their spirit from the body by entering a
trance, gaining access of travel to the Astral Plane.
Astral Suggestion
The user can project their spirit from their body and
plant thoughts, ideas and suggestions into others' heads,
making them think that it was their own thoughts. This
can be done with a whisper and the victim does not
physically hear anything but the thoughts will appear in
their mind, believing this was their own, doing whatever
the user told them to.
Astral Premonition
User is able to to gain knowledge of/from the past or
future by actually traveling to the past or future in astral
form. Her physical body is defenseless while in astral form
in a different time period.
Astral Trapping
The user can restrain, trap or seal Astral Beings
(including astrally projecting being, ghosts and spirits)
into specific place, item or being (possibly allowing
their energies to be tapped by others) or prevent them
from entering certain areas or possessing beings/items.
They can prevent a ghost from manifesting, prevent an
astral projector from entering their body, or force ghosts
on or off their plane of existence.
Astral Vision
User can see overlapping dimensions/planes of existence
and the unseen creatures inhabiting them. They are able
to see users ofAstral Projection (the astral plane) or
sometimes demons or otherworldly horrors
(alternate planes of existence).
Mediumship
User can view ghosts/spirits of deceased and
communicate with them, even if they have
possessed inanimate objects/subjects/people. They
are able to repel and run spirits away from an area or
compel them to employ an armada of ghosts.
Psionic Drain
Psionic drain is a rare and powerful ability against
Psionic users in order to increase the user's own psionic
level and psychic powers.
Astral Attacks
The user can release/use astral energy to attacks of various shapes and/or intensities, either projected, used as a part
of melee attacks, etc., from huge rays of pure energy
that can knock over or even obliterate dozens of targets,
or slightly singe them.
Astral Constructs
Users can turn astral energy into tools, objects, weapons
and other items, create semi-living constructs and/or
create structures/buildings of varying permanence.
Astral Projection
User can separate their spirit from the body by entering a
trance, gaining access of travel to the Astral Plane.
Astral Suggestion
The user can project their spirit from their body and
plant thoughts, ideas and suggestions into others' heads,
making them think that it was their own thoughts. This
can be done with a whisper and the victim does not
physically hear anything but the thoughts will appear in
their mind, believing this was their own, doing whatever
the user told them to.
Astral Premonition
User is able to to gain knowledge of/from the past or
future by actually traveling to the past or future in astral
form. Her physical body is defenseless while in astral form
in a different time period.
Astral Trapping
The user can restrain, trap or seal Astral Beings
(including astrally projecting being, ghosts and spirits)
into specific place, item or being (possibly allowing
their energies to be tapped by others) or prevent them
from entering certain areas or possessing beings/items.
They can prevent a ghost from manifesting, prevent an
astral projector from entering their body, or force ghosts
on or off their plane of existence.
Astral Vision
User can see overlapping dimensions/planes of existence
and the unseen creatures inhabiting them. They are able
to see users ofAstral Projection (the astral plane) or
sometimes demons or otherworldly horrors
(alternate planes of existence).
Mediumship
User can view ghosts/spirits of deceased and
communicate with them, even if they have
possessed inanimate objects/subjects/people. They
are able to repel and run spirits away from an area or
compel them to employ an armada of ghosts.
Psionic Drain
Psionic drain is a rare and powerful ability against
Psionic users in order to increase the user's own psionic
level and psychic powers.

Astral Trapping ->
Wielder: Ethan Sullivan
Generation: 3rd
Played By: Hell Hound
Description: ->>
Ethan can banish ghosts or spirits. Can prevent a ghost from manifesting and prevent an astral projector from entering their body, he has the ability to force ghosts on or off their plane of existence. Can sense a possessed individual, or a "devil-in-flesh"(demon), and can remove the invader-spirit.
With practice and experience, he will be able to summon such spirits in their true form, as physical manifestations, and banish them just as well.
With practice and experience, he will be able to summon such spirits in their true form, as physical manifestations, and banish them just as well.

Audiokinesis ->
Wielder: Eli McKinley
Generation: 2nd
Played By: Cherry Pie
Description: ->>
Eli can create and modify sound waves to mimic, intensify, hush, and distort, as well warp, strengthen, echo, speed up, and slow down sound, using it as a powerful physical force and high-speed movement. He is able to amplify sound or nullify it completely, giving the impression of deafness. He is also able to project sound to an alternate location, similar to ventriloquism, though the ability works for any sound as opposed to only his voice. He has impeccable hearing and is immune to things that normal humans may find uncomfortable or even damaging, such as extremely loud noises or music or high-pitched screeching, etc.

Biological Assimilation Shield ->
Wielder: Marybeth Winchester
Generation: 3rd
Played By: Krysla
Description: ->>
MaryBeth has the ability to control the biological makeup (texture, color, density, sensitivity, etc) of her body through touch. For example, if she were to touch a brick wall, her body would begin to resemble a brick wall. For now, this ability only lasts an hour and she does not know how to control it fully, having to let the touch wear off on it's own. She has been working with Dean Jr on gaining control over this aspect of the ability.

Blood Manipulation ->
Wielder: Matthew Jacobs
Generation: 3rd
Played By: Hell Hound
Description: ->>
Matthew can manipulate his blood, and over time he has learned more and more and has been able to do incredible things. His blood also regenerates quickly so he cannot die easily with blood loss. Matthew can easily manipulate his blood to do different things, he could even control another person if he got enough of his blood within them. He can increase the density within the blood, which is how he makes needles and blades and what not with it.

Bone Manipulation ->
Wielder: Matthew Jacobs
Generation: 3rd
Played By: Hell Hound
Description: ->>
Matthew has complete control over the bones within his body, including growing, shaping, manipulating density/weight, using them as projectiles/weapons, etc. He can also separate bones. When using his bones he can push them out of his body and when he does the bone he takes out regenerates immediately as it leaves his body. Because of his blood manipulation he does not bleed when pushing out the bones and really you can't see anything bloody when he uses this ability.

Camouflage ->
Wielder: Holly McKinley
Generation: 3rd
Played By: Cherry Pie
Description: ->>
Holly has the ability to change the appearance of her skin to blend in with her surroundings, much like a chameleon.

Cerebokinesis ->
Wielder: Jodie Lotus
Generation: 1st
Played By: The Colt
Description: ->>
Jodie is able to read and manipulate the minds of others by touch or in close range to her in smaller ways, or alternatively, manipulate one person at a much longer possible range more effectively. She can erase memories, create new ones to replace them, make suggestions to another person and make them think that it was their idea, manipulate emotions, “freeze” someones mind, among a variety of other things. She can even manipulate mental disorders to suppress or increase the symptoms and enter someones mind, though if she transfers herself into another's mind, it will put both her and the other person in a comatose state until she leaves - while in a persons mind, she will be able to see. While on Angel Blood, Jodie is able to manipulate more than one person to the fullest extent of her powers as compared to her normal skill level.

Copy Cat Manipulation ->
Wielder: Seth Baldwin
Generation: 1st
Played By: Hell Hound
Description: ->>
Seth is able to download people by touch. He is able to download their memories, abilities both physical and power wise, but along with that he takes their likes, dislikes, and fears. Just the smallest touch is all he needs to download someone. He is only able to download one person at a time and he can deactivate someone he downloads by putting his hands together and pretty much. downloading himself. Deactivating the ability can leave him feeling dizzy and sick to his stomach and even weak, depending on how long he had the person downloaded.
He is able to download not only humans but other types of beings such as angels, demons, and creatures, however this is not ideal. When downloading a demon his soul will become corrupt and he will in fact be more demonic. If he deactivated the demon he downloaded it is even possible for a piece of the demon to stay inside Seth's head. An angel is different, if he downloads one his body could get torn apart.. Depending on how strong they are. The longer he has an angel downloaded he will begin to lose himself and become more angelic like, meaning losing his emotions. Last but not least, when downloading a creature it highly depends on the creature he downloads and can take characteristics from them accordingly.
When on angel blood he will be able to literally become someone he downloads, getting their appearance and becoming a literal perfect copy of them.
He is able to download not only humans but other types of beings such as angels, demons, and creatures, however this is not ideal. When downloading a demon his soul will become corrupt and he will in fact be more demonic. If he deactivated the demon he downloaded it is even possible for a piece of the demon to stay inside Seth's head. An angel is different, if he downloads one his body could get torn apart.. Depending on how strong they are. The longer he has an angel downloaded he will begin to lose himself and become more angelic like, meaning losing his emotions. Last but not least, when downloading a creature it highly depends on the creature he downloads and can take characteristics from them accordingly.
When on angel blood he will be able to literally become someone he downloads, getting their appearance and becoming a literal perfect copy of them.

Decomposition Manipulation (Reserved) ->

Density Manipulation (Reserved) ->
Wielder: Logan Winchester
Generation: 4th
Played By: Hell Hound
Description: ->>

Dream Manipulation ->
Wielder: Bethany Clark
Generation: 2nd
Played By: Cherry Pie
Description: ->>
Bethany has the ability of dream-walking. She can enter a person's mind through dreams and access their subconscious thoughts or memories. She can even manipulate the dream's environment to her will to a certain degree. Through role-play, I plan for this ability to become much stronger. I also plan for her to eventually be able to actually pull certain things from a dream into the waking world.

Earth Manipulation ->
Wielder: Sky Meadows
Generation: 2nd
Played By: Cherry Pie
Description: ->>
Sky has the ability to control the minerals of earth. This includes but is not limited to breaking up and shifting the height/levels of the ground, causing tremors, projecting sand and stones, etc. Any natural mineral is putty in her hands.

Electricity Manipulation ->
Wielder: Sully Brennan
Generation: 3rd
Played By: Cherry Pie
Description: ->>
Sully can create, shape and manipulate electricity, a form of energy resulting from the existence of charged particles (such as electrons or protons) which give the user control over electric fields, electric charges, electric currents, electronics, and electromagnetism. This ability can be applied in the following ways:
Create/generate/increase, absorb, conduct, shape and manipulate electricity of various intensities:
Charge objects with electricity, heat them and/or making them conduct electricity.
Charged Particles Manipulation
Death Inducement by overcharging the victim with electrical currents.
Electric Field Manipulation
Electric Field Negation
Electric Pull to pull themselves toward something or to pull things toward them.
Electrical Wall Crawling (through 'static cling')
Increase the sharpness of objects by using electricity to create vibrations.
Paralysis Inducement and/or Jolt Inducement.
Power up electronics by recharging their battery.
Electricity Attacks - user may be able to generate enough power to vaporize matter.
Electricity Solidification
Electrical Constructs, including weapons, walls, armor or allies/servants.
Electrical Force Field
Electroreception
Electrocommunication
Ride on and/or in electricity/lightning-bolt for faster travel.
Create/generate/increase, absorb, conduct, shape and manipulate electricity of various intensities:
Charge objects with electricity, heat them and/or making them conduct electricity.
Charged Particles Manipulation
Death Inducement by overcharging the victim with electrical currents.
Electric Field Manipulation
Electric Field Negation
Electric Pull to pull themselves toward something or to pull things toward them.
Electrical Wall Crawling (through 'static cling')
Increase the sharpness of objects by using electricity to create vibrations.
Paralysis Inducement and/or Jolt Inducement.
Power up electronics by recharging their battery.
Electricity Attacks - user may be able to generate enough power to vaporize matter.
Electricity Solidification
Electrical Constructs, including weapons, walls, armor or allies/servants.
Electrical Force Field
Electroreception
Electrocommunication
Ride on and/or in electricity/lightning-bolt for faster travel.

Electromagnetic Spectrum manipulation ->
Wielder: Heaven Michaels
Generation: 2nd
Played By: Hell Hound
Description: ->>
Heaven posses the ability known as Electromagnetic Spectrum Manipulation. With this ability she is able to do a few things such as;
* Light Manipulation - Heaven is capable of bending the light around her in order to become invisible, create light in dark areas/make a light source brighter, or generate blasts of photon energy. She is also able to create illusions by altering light perception and vision including color differentiation and the perception of depth.
* Electromagnetic Sight - Heaven can perceive the world around herself based solely on the patterns of magnetic and electrical energy. This allows her to see radio waves (which includes AM, FM, and TV frequencies), radar, infrared, visible light, ultraviolet, power waves, x-rays, and even gamma rays. She also has limited night-vision and thermovision.
* Light Manipulation - Heaven is capable of bending the light around her in order to become invisible, create light in dark areas/make a light source brighter, or generate blasts of photon energy. She is also able to create illusions by altering light perception and vision including color differentiation and the perception of depth.
* Electromagnetic Sight - Heaven can perceive the world around herself based solely on the patterns of magnetic and electrical energy. This allows her to see radio waves (which includes AM, FM, and TV frequencies), radar, infrared, visible light, ultraviolet, power waves, x-rays, and even gamma rays. She also has limited night-vision and thermovision.

Emotion Manipulation ->
Wielder: Mason Parker
Generation: 1st
Played By: Hell Hound
Description: ->>
Mason is able to manipulate the emotions of others when he talks to them or when they talk to him, counseling them. This causes people to feel better when talking to him and makes him probably the best psychologist someone could ask for. Through training he will learn to control this ability and manipulate emotions willingly, even his own. As his power develops he will be able to actually feel other's emotions like an empath.
On angel blood Mason can heal others' emotional wounds and/or burdens, but the pain of the injury will also carry over to him in terms of psychic pain. This power offers a comfortable touch and a healing means that is otherwise beyond the ones that heal physical injuries, since they lack the power to heal emotions.
On angel blood Mason can heal others' emotional wounds and/or burdens, but the pain of the injury will also carry over to him in terms of psychic pain. This power offers a comfortable touch and a healing means that is otherwise beyond the ones that heal physical injuries, since they lack the power to heal emotions.

Empathetic Weather Manipulation ->
Wielder: Connor Parker
Generation: 2nd
Played By: Devil's Trap
Description: ->>
Connor has a unique special ability which allows him to manipulate the weather depending on his emotions. The young teenager cannot control this power because he cannot control his emotions, what adolescent teen can? The ability doesn't activate every time he experiences an emotion but it’s becoming more and more common for it to occur, especially if the emotion is felt strong enough.
Angry - When Connor is angry the weather comes in the form of a lightning storm. Strong winds, strikes of lightning, and pouring rain are very common.
Sad - When Connor is sad it will become very cloudy and might rain as well, depending on how sad he is.
Happy - When happy the sun will shine bright, a beautiful blue sky over head with possible white poofy clouds dotting above.
Cold - When feeling emotionally cold the temperature will drop severely and will make it snow.
Angry - When Connor is angry the weather comes in the form of a lightning storm. Strong winds, strikes of lightning, and pouring rain are very common.
Sad - When Connor is sad it will become very cloudy and might rain as well, depending on how sad he is.
Happy - When happy the sun will shine bright, a beautiful blue sky over head with possible white poofy clouds dotting above.
Cold - When feeling emotionally cold the temperature will drop severely and will make it snow.

Energy Absorption ->
Wielder: Scotty Jacobs
Generation: 3rd
Played By: Hell Hound
Description: ->>
Scotty has the unique ability to absorb energy, and once absorbed into his body, he can use this energy to augment his strength and speed to superhuman levels, and is able to project the stored energy into energy balls, blasts, or discharges as waves or orbs of energy, allowing him to kill people if he wanted. He is also able to absorb the energy of any blow he is struck by, including not only physical strikes, but also bullets, and energy blasts. Shaw can also use the energy he has absorbed to keep himself young- that is why he can live for multiple lifetimes.
When on angel blood Scotty will be able to self heal using energy he has absorbed. A downside to this ability is Scotty has trouble sleeping if he has too much energy within him.
When on angel blood Scotty will be able to self heal using energy he has absorbed. A downside to this ability is Scotty has trouble sleeping if he has too much energy within him.

Enhanced Intelligence ->
Wielder: Scotty Jacobs
Generation: 3rd
Played By: Hell Hound
Description: ->>
Scotty has intelligence that is significantly above standard genius level intellect. He is gifted with higher mental faculties such as a more powerful memory, better calculation skills, greater reasoning skills, and a more superior learning capacity. At this stage, he can often come up with unique and original ideas that elevates the thinking of humanity to new levels.

Enhanced Sight ->
Wielder: Rebecca Winchester
Generation: 4th
Played By: Devil's Trap
Description: ->>
The power of enhanced eyesight. Users have eyes enhanced to see with amazing clarity/detail, distance, or color, perhaps even in a different spectrum of light or into another dimension. Becca picks up all kind of information through her eyes.
➡ Panoramic Vision: The ability to see 360 degrees.
➡ Energy Vision: User can perceive all forms of energy. Users can sense the presence of supernatural powers and possibly gain detailed understanding about them, including their type, quality and intensity.
➡ X-Ray Vision: The user’s eyes emit a ray frequency that enables for a transparency effect (i.e. x-ray) to visually penetrate solid objects or even see within objects. Can be used for medical purposes such as, to perceive cancers, tumors, or even blackened lungs the basic human eye perception cannot normally perceive. The skill of perceiving a specific location (i.e. artery) is given by partial reflection of the ray from each specific surface surveyed. The direction of incoming light allows for a positioned focus on the depth of a viewing surface.
➡ Blood Flow Vision: The ability to see the flow of blood of living beings.
➡ Emotion Vision: The ability to see the emotion of others.
➡ Memory Vision: If a memory is too strong she'll be able to see it. Memory vision causes her headaches and it usually only happens with deep in seeded traumatic experiences.
➡ Panoramic Vision: The ability to see 360 degrees.
➡ Energy Vision: User can perceive all forms of energy. Users can sense the presence of supernatural powers and possibly gain detailed understanding about them, including their type, quality and intensity.
➡ X-Ray Vision: The user’s eyes emit a ray frequency that enables for a transparency effect (i.e. x-ray) to visually penetrate solid objects or even see within objects. Can be used for medical purposes such as, to perceive cancers, tumors, or even blackened lungs the basic human eye perception cannot normally perceive. The skill of perceiving a specific location (i.e. artery) is given by partial reflection of the ray from each specific surface surveyed. The direction of incoming light allows for a positioned focus on the depth of a viewing surface.
➡ Blood Flow Vision: The ability to see the flow of blood of living beings.
➡ Emotion Vision: The ability to see the emotion of others.
➡ Memory Vision: If a memory is too strong she'll be able to see it. Memory vision causes her headaches and it usually only happens with deep in seeded traumatic experiences.

Explosion Manipulation ->
Wielder: Axel Meadows
Generation: 3rd
Played By: Hell Hound
Description: ->>
Axel can create and launch bombs, explosives and other volatile constructs that have various yields, ranging from small explosions to near-nuclear blasts. These bombs may be composed of energy, element, biological matter, or simply normal bombs. Axel uses this ability in conjunction with his clay manipulation.

Fear Manipulation (Reserved) ->

Fire Manipulation ->
Wielder: Hope Anderson
Generation: 4th
Played By: Hell Hound
Description: ->>
Hope can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. On angel blood Hope's fire will be black and cannot be put out by any means, unless she herself puts it out.

Force Field Manipulation ->
Wielder: Alexis Glover
Generation: 3rd
Played By: Krysla
Description: ->>
Lexi can create, shape and manipulate force-fields, a field of energy without mass that acts as a matter/wall, so that objects affected by the particular force relating to the field are unable to pass through the field and reach the other side. This ability manifested when Jaxon’s powers went out of control and she unconsciously created a force-field to protect herself, which ended up saving her. Her ability allows her to absorb and deflect attacks or with concentration she can create a bubble around someone and potentially suffocate them. On angel blood, Lexi can create constructs out of her force fields such as weapons or armor.

Gravity Manipulation ->
Wielder: Ethan Sullivan
Generation: 3rd
Played By: Hell Hound
Description: ->>
Ethan is able to create, shape and manipulate gravitation. He can bend gravity to make the environment very “heavy” or “light”, causing objects to “fall” toward another object instead of the earth, flattening objects, and generating miniature black holes to compress objects into oblivion. He can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.
He can repulse people or objects with such force to shatter practically anything, increasing gravity to crush opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.
Here Are A Few Examples Of Things He Can Do:
Gravity Generation - Ethan is able to generate gravity in the area around him. Which could have crushing affects on all in the area where gravity is generated.
Gravity Attacks - He is able to release/use gravity to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Concussion Beams: Release beams of solidified gravity.
- Expanding Gravity Bolts: Project gravity that expands rapidly on contact with an object. These bolts quickly expand to large sizes: for example a bolt the size of a baseball can expand to become the size of a car.
Black Hole Creation: Can increase gravity to suck things into oblivion.
Flight Manipulation: By controlling the gravity around the user others and objects he can make them fly by decreasing the gravity.
He can repulse people or objects with such force to shatter practically anything, increasing gravity to crush opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.
Here Are A Few Examples Of Things He Can Do:
Gravity Generation - Ethan is able to generate gravity in the area around him. Which could have crushing affects on all in the area where gravity is generated.
Gravity Attacks - He is able to release/use gravity to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Concussion Beams: Release beams of solidified gravity.
- Expanding Gravity Bolts: Project gravity that expands rapidly on contact with an object. These bolts quickly expand to large sizes: for example a bolt the size of a baseball can expand to become the size of a car.
Black Hole Creation: Can increase gravity to suck things into oblivion.
Flight Manipulation: By controlling the gravity around the user others and objects he can make them fly by decreasing the gravity.

Health Manipulation ->
Wielder: Wyatt Clark
Generation: 2nd
Played By: Hell Hound
Description: ->>
Wyatt can manipulate healing and the healing process, speeding any or all aspects of healing to the point of regenerating, or slowing and possibly even blocking healing if the victim possesses healing abilities such as Regenerative Healing Factor. He can sense the health of anyone and the causes of wounds, diseases or injuries, the health history and possibly even genetic weaknesses and predispositions. He is able to control the mental health of himself and others, causing others to go insane and cause the cured to degrade back. Alternatively, he can heal the mentally ill and make them sane again.
On angel blood Wyatt is able learn to reopen old wounds and re-inflict old illnesses and conditions, or even inflict completely new ones.
On angel blood Wyatt is able learn to reopen old wounds and re-inflict old illnesses and conditions, or even inflict completely new ones.

Holy Manipulation (Reserved) ->

Hope Manipulation (Reserved) ->
Wielder: Leighann Kelly
Generation: 4th
Played By: Krysla
Description: ->>
User can sense and manipulate the hope, including the virtue, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling hope, even manifesting the emotional energy to physical level.
Courage Inducement
The user can induce courage in others, to overcome their
own fears if they do not have courage, and propel them to
move on without fear. This can motivate others to go on
despite things that they may otherwise fear.
Doubt Inducement
By removing hope, the user can induce a state of
questioning disbelief, doubt, skepticism, etc. in
themselves or others and make their target unsure and
forget things and if hostile the user can make them forget
what they were doing in the first place by making them
ask themselves constant questions.
Fear Masking
The user is capable of suppressing their fear and drawing
upon reserves of courage and/or fearlessness allowing
them to act/react normally in dangerous situations like
combat, rescue operations, etc.
Hope Absorption
The user can fully or partially absorb hope from other
beings, draining their feelings/spiritual motivation due
to the sudden loss of intense emotions.
Hope Augmentation
The user can augment the hope of others, increasing the
existing emotions (no matter how small), and affecting
others' control over their actions and abilities by
overwhelming their confidence, or restraint.
Hope Perception
The user can discern the hopes of other beings. They are
able to truly observe the most hidden of desires
and dreams within an opponent and use those hopes
to their advantage.
Courage Inducement
The user can induce courage in others, to overcome their
own fears if they do not have courage, and propel them to
move on without fear. This can motivate others to go on
despite things that they may otherwise fear.
Doubt Inducement
By removing hope, the user can induce a state of
questioning disbelief, doubt, skepticism, etc. in
themselves or others and make their target unsure and
forget things and if hostile the user can make them forget
what they were doing in the first place by making them
ask themselves constant questions.
Fear Masking
The user is capable of suppressing their fear and drawing
upon reserves of courage and/or fearlessness allowing
them to act/react normally in dangerous situations like
combat, rescue operations, etc.
Hope Absorption
The user can fully or partially absorb hope from other
beings, draining their feelings/spiritual motivation due
to the sudden loss of intense emotions.
Hope Augmentation
The user can augment the hope of others, increasing the
existing emotions (no matter how small), and affecting
others' control over their actions and abilities by
overwhelming their confidence, or restraint.
Hope Perception
The user can discern the hopes of other beings. They are
able to truly observe the most hidden of desires
and dreams within an opponent and use those hopes
to their advantage.

Hyperkinesis ->
Wielder: Makenna Jordan
Generation: 1st
Played By: Cherry Pie
Description: ->>
This ability allows her brain to process movement at a much faster rate than others. This gives her amazing athletic feats of timing, superhuman reflexes and perfect accuracy with firearms or thrown objects and also allows her, for example, to predict trajectory by eyesight.

Ink Manipulation ->
Wielder: Chase Sullivan
Generation: 4th
Played By: Cherry Pie
Description: ->>
Chase can create, shape, and manipulate ink, including moving ink, change the color, consistency/viscosity between solid and liquid, etc., even if the ink is printed/written/tattooed. He can write/scribe/tattoo without tools by manipulating ink.
Much like his mother Chase can bring things to life, however instead of drawing it on paper he has to have the said thing tattooed on his body first. He is able to create anything by tattooing it on his body, as long as it is small enough to cover his skin. Once he brings the object to life he is able to manipulate it. Unlike his mothers ability the being will be only made of ink, without any white from the paper unless Chase uses white ink.
On angel blood Chase will be able to literally make things tattooed on him come to life, without being made of ink. Example being that if he had a tattoo of flames then he could create actual flames, or a snake, anything. However because he only manipulates ink these things could hurt him, like getting burnt by the fire or bit by the snake.
Much like his mother Chase can bring things to life, however instead of drawing it on paper he has to have the said thing tattooed on his body first. He is able to create anything by tattooing it on his body, as long as it is small enough to cover his skin. Once he brings the object to life he is able to manipulate it. Unlike his mothers ability the being will be only made of ink, without any white from the paper unless Chase uses white ink.
On angel blood Chase will be able to literally make things tattooed on him come to life, without being made of ink. Example being that if he had a tattoo of flames then he could create actual flames, or a snake, anything. However because he only manipulates ink these things could hurt him, like getting burnt by the fire or bit by the snake.

Inorganic Duplication ->
Wielder: Emma Jameson
Generation: 2nd
Played By: Cherry Pie
Description: ->>
The power to duplicate any non-biological object.

Insect Manipulation ->
Wielder: Amyl Roman
Generation: 3rd
Played By: The Colt
Description: ->>
Amyl can control any species of insect from anywhere of one singular one, which she can transfer part of her consciousness into and see through it's eyes as she controls it, or she can control entire swarms of them, even communicate with them and understand what they have to say. She can also control arachnids to an extent, but they are known to be "argumentative" as she puts it. Controlling whole swarms are particularly draining on her (unless they are the army ants which reside in her, they are much less taxing to control)

Intangibility ->
Wielder: Karis Jacobs
Generation: 3rd
Played By: Sofie
Description: ->>
Karis is able to move through objects and ignore most physical effects in their way, this means how this is done is her being able to make her own atoms move between other atoms, being non-physical being of energy, vibrating their molecules into a new quantum frequency, etc. Basically, she can walk through walls, water, and fire.

Internal Energy Combustion ->
Wielder: Steven Winchester
Generation: 3rd
Played By: Cherry Pie
Description: ->>
He can detonate the energy within objects such as rocks, wood, water, and organic compounds to damage them from the inside. The more energy the object or person has, the stronger the effect. Advanced users may be able to explode the energy within them without hurting themselves, to repulse nearby targets.

Internal Furnace Manipulation ->
Wielder: Amyl Roman
Generation: 3rd
Played By: The Colt
Description: ->>
Amyl has the ability to manipulate flames, however it is unlike most other forms of pyrokinesis where one can throw fire projectiles or manipulate existing forces. Instead, Amyl can generate her own flames. They appear to generate from her midsection and when she draws upon her powers, she can put them out into the world from her desired limb. This fire can only be used to form fireballs and the typical pyrokinetic abilities when it touches a surface, for example, she can plant her feet to the ground and send fire out around her to move at her enemies like snakes, cause a fiery explosion, or block an enemies path with a wall of flames. Amyl can also cloak herself in flames without harm and use it to harm enemies in physical contact with her, or simply make her a walking furnace. When generating her flames, one can observe her veins and eyes as they will glow blue through the skin before she uses them. The flames burn incredibly hot to the point where the colors seen in them are blue and white. When given Angel Blood, her flames will literally burn pure white and become considerably hotter. High temperatures and fire do not seem to bother her at all and she can withstand noticeably higher temperatures than the average human, and when the temperature drops, she seems to literally be a source of warmth with her average body temperature numbering in the hundreds.

Intuitive Aptitude ->
Wielder: Hope Anderson
Generation: 4th
Played By: Hell Hound
Description: ->>
Hope can instantly learn and understand the complexity and exactness of organisms, objects, and even powers without the need of long-term or special education. On angel blood she would literally be able to figure out how an ability works and learn how to use it.

Kinetic Energy Manipulation (Reserved) ->
Wielder: Bradley Jacobs
Generation: 2nd
Played By: Hell Hound
Description: ->>
Put the sexy description here.

Life Manipulation ->
Wielder: Aspen Meadows
Generation: 2nd
Played By: Hell Hound
Description: ->>
Aspen has the ability to manipulate life. She cannot take life away but she is able to give life to things and manipulate it to some extent. One of the things she can do with it is heal people or creatures. Another thing she can do is manipulate plants and such, being able to give them life, make them bigger, and just to manipulate them.

Limited Earth Manipulation ->
Wielder: Axel Meadows
Generation: 3rd
Played By: Hell Hound
Description: ->>
Much like his mother Axel can manipulate the earth. However unlike her he can only manipulate sand and clay but can use them in complete different ways than his mother could.
Sand Manipulation - Axel possesses the ability to freely manipulate sand, to serve various purposes. The focus of his fighting style, his control and cunning in using this ability is formidable, able to control immense amounts at one time for feats such as creating a tsunami of sand. During battle, Axel rarely moves, attacking with his sand from a single location, and rarely uses physical combat. His most basic attack method is to first capture and immobilize his foes, and then implode the sand to crush the target.
As the second element of his combat style, Axel has various sand-defenses should opponents gets too close. His primary defense is his shield of sand, forming a barrier to surround and protect him on its own. While automatic, Axel can control its strength-level to steel-like quality or make it completely surround him in a defensive sphere of sand. While an effective defense, the shield can be overcome with extremely high-speed or sharp attacks. Should this happen, Axel can create a thin layer of sand covering his skin called the armor of sand. Although useful in softening blows, the armor requires large amounts of concentration to remain active, and also has the side-effect of weighing him down. It is due to Axel's mother that the sand acts automatically, as she loved him and vowed to always protect him and had a witch named Lily Bishop use magic to turn her ashes into sand and then add the sand into Axel's supply.
In addition to these basic methods of offence and defense, Axel also has a number of miscellaneous techniques. By making a sand clone of himself, Axel can have an ally to be used in battle. After being hit the clone is able to reform itself or capture an opponent upon being dispersed. Axel can also use sand as a platform, to allow himself and others to float in the air. He can also ride his sand faster pretty quickly in the air with it.
If sand is lacking in abundance, Axel can break down the earth minerals in the ground to create more sand. He is able to manipulate the sand even when it's saturated with water but it is heavier. Furthermore, Axel can crush the hardest minerals in the ground together to create a shield or a spear for combat.
Clay Manipulation - Axel is able to manipulate clay to various extents. He is able to make all kinds of things with his clay and have them move animatedly like an alive being. He can make all kinds of animals, insects, or even people and in various sizes. The clay can easily be used to capture people, or create a mine field beneath the ground. He uses this ability with his explosion manipulation to explode the clay with powerful explosions.
Axel ranks his clay by number in a fashion similar to the C-4 explosive, the weakest being C1 and the most powerful being C4. The other clay ranks are much more dangerous than C1, and any foe that sees Axel use any rank higher than C1 is usually one Axel sees as a worthy opponent:
C1: Axel's most basic and versatile form of explosive clay. These are small animated dolls that often resemble small birds or insects, though he has made things like snakes, fish and some misshapen-like creatures controlled by Axel through a wire made out of clay which could regenerate themselves, while multiplying. They have little explosive power, making them excellent for covert operations. He can release them at high speeds.
C2: One of Axel's specialties; a large dragon, capable of flight. While Axel is safely on its back, the dragon spits out smaller clay figures that attack the opponent like guided missiles.
C3: Axel's most powerful large scale bomb, an enormous, roughly human-shaped statue that Axel drops on targets from above. Its explosive power is great enough to apparently destroy a large portion of a town or city.
C4: A giant doll, shaped like Axel himself. When it ruptures, a cloud of microscopic bombs is released. Impossible to be seen by a normal eye, the victims breathe in the bombs, which then enter the bloodstream. Once there, the countless micro-bombs explode, causing the victims' bodies to disintegrate at the cellular level, literally turning them into dust.
C0: Axel's most powerful technique; a suicidal technique in which he eats a large ball of clay. This consumes his entire body, and he begins to glow before detonating, destroying everything within a blast that covers more than ten kilometers.
Sensing Ability - Axel is able to see anything in his minds eye that touches the earth. He is able to see the vibrations that is given off when something moves while on anything earth.
Sand Manipulation - Axel possesses the ability to freely manipulate sand, to serve various purposes. The focus of his fighting style, his control and cunning in using this ability is formidable, able to control immense amounts at one time for feats such as creating a tsunami of sand. During battle, Axel rarely moves, attacking with his sand from a single location, and rarely uses physical combat. His most basic attack method is to first capture and immobilize his foes, and then implode the sand to crush the target.
As the second element of his combat style, Axel has various sand-defenses should opponents gets too close. His primary defense is his shield of sand, forming a barrier to surround and protect him on its own. While automatic, Axel can control its strength-level to steel-like quality or make it completely surround him in a defensive sphere of sand. While an effective defense, the shield can be overcome with extremely high-speed or sharp attacks. Should this happen, Axel can create a thin layer of sand covering his skin called the armor of sand. Although useful in softening blows, the armor requires large amounts of concentration to remain active, and also has the side-effect of weighing him down. It is due to Axel's mother that the sand acts automatically, as she loved him and vowed to always protect him and had a witch named Lily Bishop use magic to turn her ashes into sand and then add the sand into Axel's supply.
In addition to these basic methods of offence and defense, Axel also has a number of miscellaneous techniques. By making a sand clone of himself, Axel can have an ally to be used in battle. After being hit the clone is able to reform itself or capture an opponent upon being dispersed. Axel can also use sand as a platform, to allow himself and others to float in the air. He can also ride his sand faster pretty quickly in the air with it.
If sand is lacking in abundance, Axel can break down the earth minerals in the ground to create more sand. He is able to manipulate the sand even when it's saturated with water but it is heavier. Furthermore, Axel can crush the hardest minerals in the ground together to create a shield or a spear for combat.
Clay Manipulation - Axel is able to manipulate clay to various extents. He is able to make all kinds of things with his clay and have them move animatedly like an alive being. He can make all kinds of animals, insects, or even people and in various sizes. The clay can easily be used to capture people, or create a mine field beneath the ground. He uses this ability with his explosion manipulation to explode the clay with powerful explosions.
Axel ranks his clay by number in a fashion similar to the C-4 explosive, the weakest being C1 and the most powerful being C4. The other clay ranks are much more dangerous than C1, and any foe that sees Axel use any rank higher than C1 is usually one Axel sees as a worthy opponent:
C1: Axel's most basic and versatile form of explosive clay. These are small animated dolls that often resemble small birds or insects, though he has made things like snakes, fish and some misshapen-like creatures controlled by Axel through a wire made out of clay which could regenerate themselves, while multiplying. They have little explosive power, making them excellent for covert operations. He can release them at high speeds.
C2: One of Axel's specialties; a large dragon, capable of flight. While Axel is safely on its back, the dragon spits out smaller clay figures that attack the opponent like guided missiles.
C3: Axel's most powerful large scale bomb, an enormous, roughly human-shaped statue that Axel drops on targets from above. Its explosive power is great enough to apparently destroy a large portion of a town or city.
C4: A giant doll, shaped like Axel himself. When it ruptures, a cloud of microscopic bombs is released. Impossible to be seen by a normal eye, the victims breathe in the bombs, which then enter the bloodstream. Once there, the countless micro-bombs explode, causing the victims' bodies to disintegrate at the cellular level, literally turning them into dust.
C0: Axel's most powerful technique; a suicidal technique in which he eats a large ball of clay. This consumes his entire body, and he begins to glow before detonating, destroying everything within a blast that covers more than ten kilometers.
Sensing Ability - Axel is able to see anything in his minds eye that touches the earth. He is able to see the vibrations that is given off when something moves while on anything earth.

Liquid Mimicry ->
Wielder: Chase Sullivan
Generation: 4th
Played By: Cherry Pie
Description: ->>
Chase can transform his body completely into a liquid substance. Chase transforms into a homogeneous matter, without any part of his form being more important than the other. This means that he cannot be harmed physically by being stabbed or anything, he could also turn into liquid when actually being injured to avoid being hurt.
On angel blood Chase is able to turn into anything that has a liquid form such as water, lava, or mercury, etc. He is also able to turn non living things into liquids.
On angel blood Chase is able to turn into anything that has a liquid form such as water, lava, or mercury, etc. He is also able to turn non living things into liquids.

Lunar Embodiment ->
Wielder: Dante Carter
Generation: 2nd
Played By: Hell Hound
Description: ->>
Dante’s ability comes from the moon itself. When he was born, he was born with a strange connection to the big rock in the sky. He’s able to do many different things thanks to this special connection and is able to do even more due to a ritual he and his father were put under by Dante’s mother.
Gravity Manipulation - Dante is able to pull and push objects with gravity. He can create waves in water, or destroy the ground and push or pull it in a certain direction.
Light Manipulation - Dante is able to manipulate light, but it is always just a grey-white color. He cannot create blasts or anything damaging with this and it is not that bright.
Reflection Manipulation - Dante can create, shape and manipulate reflections, by controlling and/or using mirrors and/or reflecting surfaces that can be used to reflect/redirect attacks. He can turn mirrors and reflections into prisons, storage-places or dimensions of his own use, manipulate space inside reflections, and so on.
Freezing - He is able to control the cold of space.
Only When The Moon Is Up:
Lunar Manipulation - Dante is able to summon the energy shared with the moon to create strong blasts of energy that can be used for attacks of various shapes and/or intensities, either projected, used as part of melee attacks, etc. He can create constructs from the energy as well, such as walls, weapons, armor, etc. He is able to manipulate the effects the moon has on things as well.
Lunar Empowerment - Dante becomes stronger, faster, more durable, etc. when he comes into contact with moonlight, possibly enhancing his existing powers.
Ritual Abilities (Abilities Due To The Ritual):
The Moon and the lunar cycle are associated with the emotions, madness (lunacy), subconscious and dreams, fertility (especially female one), blood, illusions, transformation, intuition and repeating cycles.
Illusion Manipulation - Dante can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are.
Shapeshifting - Dante can shapeshift his form, transforming and reshaping down to the genetic and cellular structure. He can impersonate others or enhance his body for combat, either by turning into animals, monsters or making the body stronger.
On Angel Blood:
Gravity Manipulation - Dante is able to create huge tidal waves with his push and pull ability.
Reflection Manipulation - Dante is able to turn reflections into real objects or beings.
Temporal Cognition - Dante has a fine tuned sense of precise time (current time, and the passage of time, personally, objectively and locally), he can discern a subject’s age, as well as the alteration of, or travel through, time (including where and when to). He can even determine the exact time an event has taken place or will take place, or how long it took or will take (as long as he knows the event has happened or will happen).
Transmutation - Dante can transform, alter or transmute matter, energy, elements, objects, beings, etc into anything else, either completely or partially, permanently or temporarily.
Weaknesses:
- Dante and his father Leo are linked due to the ritual his mother did to them. Due to this any damage done to him will be done to his father and any damage done to his father will be done to him.
- If he uses too much of his lunar ability he risks the possibility of literally becoming a miniature moon. When this happens his body will start to convert into moonstone and then he will begin to pull everything to him with a strong gravitational pull until he is crushed.
- His abilities are weakened when it is not night time.
Gravity Manipulation - Dante is able to pull and push objects with gravity. He can create waves in water, or destroy the ground and push or pull it in a certain direction.
Light Manipulation - Dante is able to manipulate light, but it is always just a grey-white color. He cannot create blasts or anything damaging with this and it is not that bright.
Reflection Manipulation - Dante can create, shape and manipulate reflections, by controlling and/or using mirrors and/or reflecting surfaces that can be used to reflect/redirect attacks. He can turn mirrors and reflections into prisons, storage-places or dimensions of his own use, manipulate space inside reflections, and so on.
Freezing - He is able to control the cold of space.
Only When The Moon Is Up:
Lunar Manipulation - Dante is able to summon the energy shared with the moon to create strong blasts of energy that can be used for attacks of various shapes and/or intensities, either projected, used as part of melee attacks, etc. He can create constructs from the energy as well, such as walls, weapons, armor, etc. He is able to manipulate the effects the moon has on things as well.
Lunar Empowerment - Dante becomes stronger, faster, more durable, etc. when he comes into contact with moonlight, possibly enhancing his existing powers.
Ritual Abilities (Abilities Due To The Ritual):
The Moon and the lunar cycle are associated with the emotions, madness (lunacy), subconscious and dreams, fertility (especially female one), blood, illusions, transformation, intuition and repeating cycles.
Illusion Manipulation - Dante can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are.
Shapeshifting - Dante can shapeshift his form, transforming and reshaping down to the genetic and cellular structure. He can impersonate others or enhance his body for combat, either by turning into animals, monsters or making the body stronger.
On Angel Blood:
Gravity Manipulation - Dante is able to create huge tidal waves with his push and pull ability.
Reflection Manipulation - Dante is able to turn reflections into real objects or beings.
Temporal Cognition - Dante has a fine tuned sense of precise time (current time, and the passage of time, personally, objectively and locally), he can discern a subject’s age, as well as the alteration of, or travel through, time (including where and when to). He can even determine the exact time an event has taken place or will take place, or how long it took or will take (as long as he knows the event has happened or will happen).
Transmutation - Dante can transform, alter or transmute matter, energy, elements, objects, beings, etc into anything else, either completely or partially, permanently or temporarily.
Weaknesses:
- Dante and his father Leo are linked due to the ritual his mother did to them. Due to this any damage done to him will be done to his father and any damage done to his father will be done to him.
- If he uses too much of his lunar ability he risks the possibility of literally becoming a miniature moon. When this happens his body will start to convert into moonstone and then he will begin to pull everything to him with a strong gravitational pull until he is crushed.
- His abilities are weakened when it is not night time.

Matter Substitution (Reserved) ->
Wielder: Logan Winchester
Generation: 4th
Played By: Hell Hound
Description: ->>

Mercury Manipulation ->
Wielder: Luna Meechum
Generation: 4th
Played By: Sofie
Description: ->>
User can create, shape and manipulate mercury, heavy, silvery-white, poisonous metallic element, and a good conductor of electricity, mercury is the only metal that is liquid at standard conditions for temperature and pressure. Mercury does not react with most acids, but it dissolves many other metals such as gold and silver to form amalgams. Iron is an exception.
^ Create/generate/increase mercury.
^ Shape, compress, solidify and/or otherwise manipulate all metallic substances.
^ Efficacy Manipulation including speed, density, hardness and/or sharpness.
^ Ferrokinetic Constructs using mercury, including weapons/missiles, walls, armor or allies/servants.
^ Metal Attacks using mercury.
^ Metal Detection mercury only.
^ Move/lift mercury at nearly any speed whether in/on a surface, air or water.
Elemental Flight using mercury.
Matter Surfing by riding mercury.
Poison Generation using mercury.
LIMITATIONS
Distance and the amount of matter depends on Luna's mental state, physical state (injured, uninjured, etc.). Like her Summoning ability, the maximum amount of distance is 10 feet. Though it decreases if she;s hurt or weakened. Mercury is affected by everything that normal mercury would be, although the user is able to use their power to return the mercury in its original shape and/or controlling it even under these forces:
Melt under heat.
Turn brittle and shatter under extreme cold.
Mercury is a highly poisonous substance.
^ Create/generate/increase mercury.
^ Shape, compress, solidify and/or otherwise manipulate all metallic substances.
^ Efficacy Manipulation including speed, density, hardness and/or sharpness.
^ Ferrokinetic Constructs using mercury, including weapons/missiles, walls, armor or allies/servants.
^ Metal Attacks using mercury.
^ Metal Detection mercury only.
^ Move/lift mercury at nearly any speed whether in/on a surface, air or water.
Elemental Flight using mercury.
Matter Surfing by riding mercury.
Poison Generation using mercury.
LIMITATIONS
Distance and the amount of matter depends on Luna's mental state, physical state (injured, uninjured, etc.). Like her Summoning ability, the maximum amount of distance is 10 feet. Though it decreases if she;s hurt or weakened. Mercury is affected by everything that normal mercury would be, although the user is able to use their power to return the mercury in its original shape and/or controlling it even under these forces:
Melt under heat.
Turn brittle and shatter under extreme cold.
Mercury is a highly poisonous substance.

Metal Manipulation ->
Wielder: Karis Jacobs
Generation: 3rd
Played By: Sofie
Description: ->>
Karis can shape and manipulate metal. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire). Manipulable elements are: bronze, copper, iron, steel, gold, knife, lead, magnesium, molten, tin, titanium, zinc, and mercury.

Mitosis Manipulation ->
Wielder: Peyton Winchester
Generation: 3rd
Played By: Cherry Pie
Description: ->>
The user can manipulate mitosis, the division and replication of cells in themselves or others, allowing them to speed up, slow down, concentrate, make efficient, halt, and reverse mitosis. This allows them to rapidly regenerate as well as harm others by undoing their mitosis or stop people who shapeshift by mitosis. One can even make mitosis more efficient to heal wounds in seconds or slow the aging process down.

Molecular Cloning ->
Wielder: Micah Brennan
Generation: 2nd
Played By: Cherry Pie
Description: ->>
Micah is able to clone his own molecules and make actual physical copies of himself. These copies have a solid physical form and will move, speak and act just as Micah would. He is currently only able to create up to three copies at a time.
When under the drug used by the asylum, his clones are not solid. Anyone trying to touch them will go right through them. There usually will be something very minor off about them as well... a slight difference in voice or mannerisms that might arise suspicion from someone who knows him well enough.
On angel blood (or once he develops his ability fully), Micah can produce multiple clones that all act, talk, move, and feel as though they are actually human. Anything that would kill a normal human (stabbing, gun shot, a great fall, etc) will cause the clone to disappear.
When under the drug used by the asylum, his clones are not solid. Anyone trying to touch them will go right through them. There usually will be something very minor off about them as well... a slight difference in voice or mannerisms that might arise suspicion from someone who knows him well enough.
On angel blood (or once he develops his ability fully), Micah can produce multiple clones that all act, talk, move, and feel as though they are actually human. Anything that would kill a normal human (stabbing, gun shot, a great fall, etc) will cause the clone to disappear.

Molecule Manipulation ->
Wielder: Luke Sullivan
Generation: 2nd
Played By: Hell Hound
Description: ->>
Luke at the moment can freeze molecules and in turn can freeze time. However he can not freeze demons, angels, or Gods but he can rightfully freeze the vessels of weaker demons. Creatures and humans can be frozen. He does not know how to control his ability and it seems to be channeled through his hands. Eventually Luke will be able to comburst molecules which will cause explosions, and he will be able to speed them up causing things to melt.
When on the drug that the asylum uses his abilities can only slow down time rather then actually freeze it.
When on the drug that the asylum uses his abilities can only slow down time rather then actually freeze it.

Plasma Manipulation ->
Wielder: Dean Winchester Jr
Generation: 3rd
Played By: Hell Hound
Description: ->>
DJ can create, shape and manipulate plasma, a state of matter consisting of fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by each other’s fields.
Create/generate/increase, shape and manipulate all forms of plasma, including fire, electricity, solar flares, and light.
Freezing by producing heat-absorbing plasma.
Release/use plasma to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Produce a disruptive pulse which can scramble electronic systems, and create a hypnotic masking effect to disguise brain wave patterns from psychics whether it be it a life pulse, "EMP", or electronic radio wave.
Create/generate/increase, shape and manipulate all forms of plasma, including fire, electricity, solar flares, and light.
Freezing by producing heat-absorbing plasma.
Release/use plasma to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Produce a disruptive pulse which can scramble electronic systems, and create a hypnotic masking effect to disguise brain wave patterns from psychics whether it be it a life pulse, "EMP", or electronic radio wave.

Power Negation ->
Wielder: Alexis Glover
Generation: 3rd
Played By: Krysla
Description: ->>
Her main ability is the ability to stop all deva abilities around her... She's learned to master it where now she can control when abilities can be used or not around her but using this power is very straining on the young girl and the stronger a person is with their ability the more energy she has to use to block it... Using too much power will start with giving her hallucinations then eventually put her in a comatose state. It is possible for her to even die if pushed enough.

Probability Manipulation (Reserved) ->
Wielder: Ace Houston
Generation: 3rd
Played By: Lola
Description: ->>
Ace manipulates the probability of an event to happen, making unlikely things occur more often or instantly and preventing likable events from happening. He can cause and prevent both good and bad luck, sudden deaths, natural disasters, and even apocalyptic events. However this power is highly draining on him, only being able to use this ability on gambling and other small things. Anything too out there can result in him going comatose or dying.

Proximity Replication ->
Wielder: Jaxon Creed
Generation: 3rd
Played By: Hell Hound
Description: ->>
General Effect:
Unlike his other two abilities, this one hasn't developed yet, or at least it hasn't to Jaxon's knowledge. When a Deva uses an ability around him he will 'absorb' it, making it possible for him to use it himself whenever. Unknowingly he taps into the emotion they are using in order to accomplish their ability so it can manifest itself within him out of the blue. There is no limit to how many powers he can have, and there is no time limit for how long he has it, he just always does.
Angel Blood Power Up:
On angel blood he will be able to absorb powers without them having to be used around him.
Weaknesses:
- He can't control what he absorbs and he has to learn how to use each... Which means a dangerous enough ability could result in being deadly.
- He will have to learn how to control his emotions, especially if a deadly power comes along and manifests through fear or anger.
Unlike his other two abilities, this one hasn't developed yet, or at least it hasn't to Jaxon's knowledge. When a Deva uses an ability around him he will 'absorb' it, making it possible for him to use it himself whenever. Unknowingly he taps into the emotion they are using in order to accomplish their ability so it can manifest itself within him out of the blue. There is no limit to how many powers he can have, and there is no time limit for how long he has it, he just always does.
Angel Blood Power Up:
On angel blood he will be able to absorb powers without them having to be used around him.
Weaknesses:
- He can't control what he absorbs and he has to learn how to use each... Which means a dangerous enough ability could result in being deadly.
- He will have to learn how to control his emotions, especially if a deadly power comes along and manifests through fear or anger.

Psionic Manipulation ->
Wielder: Dante Carter
Generation: 2nd
Played By: Hell Hound
Description: ->>
Dante can use any and all psychic powers. There are many branches to the abilities below, I’ve done my best to give the general descriptions of all the abilities this manipulation grants him.
Astral Manipulation - Dante can create, manipulate, shape, transform, etc. astral energy, allowing him to travel to the astral plane and interact there, see spirits, make spirits visible to others, astral trapping and potentially harming the dead. He can also allow others temporarily to be able to astral project, block others from astral projecting, sending them back to their bodies if they had already projected.
Telekinesis - Dante can influence/manipulate/move matter with his mind.
Empathy - Dante can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing him to understand introverts or discover one emotion is actually hiding another. He can attack someone in a personal and emotional way since he knows exactly what emotion is flowing through themselves and can use this knowledge to play against them. He is also able to read emotional imprints left into environment or objects.
Extrasensory Perception - Dante instantly learns whatever they all about any Devas alive in his dimension/timeline. He knows every little detail about them, how they feel, there’s no use in a deva trying to hide anything from him. He is also able to sense whenever a Deva uses their ability and he can sense the general direction and know who it is.
Psychic Energy Manipulation - Dante can create, shape and manipulate psychic energy in various ways, including manifesting in material form.
Precognition - Dante has the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
Retrocognition - Dante can discern the past and past events using various means, usually entering a trance while seeing and hearing a noted past event, whether it be concerning himself or an unfamiliar lineage in a past occurrence. Occasionally spontaneous.
Telepathy - Dante can read/sense another person's thoughts and/or communicate with them mentally. Telepathy falls into two categories: Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind.
On Angel Blood:
On angel blood his abilities will increase even more in strength/power.
Weaknesses:
- Overusing can cause headaches, unconsciousness, coma and even death.
Astral Manipulation - Dante can create, manipulate, shape, transform, etc. astral energy, allowing him to travel to the astral plane and interact there, see spirits, make spirits visible to others, astral trapping and potentially harming the dead. He can also allow others temporarily to be able to astral project, block others from astral projecting, sending them back to their bodies if they had already projected.
Telekinesis - Dante can influence/manipulate/move matter with his mind.
Empathy - Dante can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing him to understand introverts or discover one emotion is actually hiding another. He can attack someone in a personal and emotional way since he knows exactly what emotion is flowing through themselves and can use this knowledge to play against them. He is also able to read emotional imprints left into environment or objects.
Extrasensory Perception - Dante instantly learns whatever they all about any Devas alive in his dimension/timeline. He knows every little detail about them, how they feel, there’s no use in a deva trying to hide anything from him. He is also able to sense whenever a Deva uses their ability and he can sense the general direction and know who it is.
Psychic Energy Manipulation - Dante can create, shape and manipulate psychic energy in various ways, including manifesting in material form.
Precognition - Dante has the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
Retrocognition - Dante can discern the past and past events using various means, usually entering a trance while seeing and hearing a noted past event, whether it be concerning himself or an unfamiliar lineage in a past occurrence. Occasionally spontaneous.
Telepathy - Dante can read/sense another person's thoughts and/or communicate with them mentally. Telepathy falls into two categories: Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind.
On Angel Blood:
On angel blood his abilities will increase even more in strength/power.
Weaknesses:
- Overusing can cause headaches, unconsciousness, coma and even death.

Reality Manipulation ->
Wielder: Cyrus Bradford
Generation: 3rd
Played By: Hell Hound
Description: ->>
Cyrus can literally manipulate all aspects of reality around him, making him basically a God.

Resurrection ->
Wielder: Isaiah Anderson
Generation: 4th
Played By: Hell Hound
Description: ->>
Izzy is gifted with the ability to bring anything back to life... All he needs is one piece of someone who died and he can bring them back. This means even if someone was ripped apart and all that was left was blood, he could bring them back. If someone burned to death and all that was left was ashes, he could bring them back. On angel blood he could literally resurrect himself.

Sentience Inducement ->
Wielder: Peyton Winchester
Generation: 3rd
Played By: Cherry Pie
Description: ->>
The user can grant non-sentient beings with the ability to feel, perceive, or be conscious, or to have subjective experiences. They may also remove sentience from sentient beings so that they hold domain over them.

Sexual Inducement ->
Wielder: Dean Winchester Jr
Generation: 3rd
Played By: Hell Hound
Description: ->>
DJ can induce sexual arousal in others to make them lustful and crave sexual interaction by touch. This power may work with both genders, all sexual interests and people of any age. He is also able to change what people are attracted to and even take away all sexual desire period.

Shadow Solidification ->
Wielder: Elias Arkwright
Generation: 3rd
Played By: The Colt
Description: ->>
Elias has an ability similar to that of his mother and grandfathers put together. He can manipulate his own shadow in shape, size (up to 5 feet away from him) and even solidify it in to shapes. The shadow will, much like Jane's ability, open a small portal in to the same pocket dimension she crosses in to (however he is unable to teleport like Jane does). When he solidifies his shadow, it becomes an almost liquid substance that he can manipulate. He has made it in to shields, weapons, and even armor at one point. Depending on the size of the object created depends on the duration he can use it. Should he make a sword out of the darkness, it will last for a long time as it is not too demanding, however if he were to make temporary armor or a shield, it would only last for a few minutes.

Shadow Surveillance (Reserved) ->
Wielder: Rosalie York
Generation: 4th
Played By: Cherry Pie
Description: ->>
The user possesses the ability to use shadows to perform surveillance, able to spy on unsuspecting subjects and gather intel.
Shadow Bug - User can create small shadows that act as microphones and trackers.
Shadow Camouflage - User is able to transform into a shadow, may even be someone's shadow or any object shadow with the purpose of hiding oneself or to spy on enemies.
Shadow Bug - User can create small shadows that act as microphones and trackers.
Shadow Camouflage - User is able to transform into a shadow, may even be someone's shadow or any object shadow with the purpose of hiding oneself or to spy on enemies.

Shadow Teleportation ->
Wielder: Jane Doe
Generation: 2nd
Played By: The Colt
Description: ->>
Jane has the ability to teleport through shadows to another area. When she crosses in to it, a pocket dimension of shadows,she will see it as a black, shifting tunnel with her desired location at the end of it. To others who see her entering or coming out of it, it will be almost like she melts in to the shadows. She has the capability to bring others with her, but they will be unable to see like her unless they are an Angel, Demon, or God. As she passes through, she will hear the whispers and noises of the area as she grows closer until she comes out of it. On the downside, she needs to have seen the area, or at least a picture beforehand and know where a shadow is so that she may cross in to it. At night, her ability is much easier to use.

Size Manipulation (Reserved) ->
Wielder: Rosalie York
Generation: 4th
Played By: Cherry Pie
Description: ->>
The user has complete control over the size of oneself, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

Snake Manipulation (Reserved) ->
Wielder: Advaith
Generation: 2nd
Played By: Hell Hound
Description: ->>
Advaith can control various snakes. He can control them to do his bidding, like helping him during situations, using them against foes, using them to see locations and get information about a particular place, using them for battle, and using them for spying on others. Advaith can also understand or communicate with them, hence creating and strengthening friendships.
Mind Control - Advaith is able to control the minds of all variety of snakes.
Mind Link - He is able to have a mental bond with snakes, knowing when they are hurt/killed etc.
Poison Generation - He is able to make a snake to secrete toxic venom. He is also able to generate venom from his own teeth.
Snake Empathy - Advaith can understand and feel snake’s emotions.
Snake Physiology - He is able to transform parts of his body into snakes and can even break into multiple snakes and reform. He is able to also take on snake like traits such as growing fangs, producing venom, stretching, body shedding, etc.
On angel blood Advaith will be able to summon a huge basilisk that's eyes can glow yellow and anyone that looks into them will turn to stone. He will also be able to transform into the basilisk, fully or partially, or change his eyes to use the same power.
Mind Control - Advaith is able to control the minds of all variety of snakes.
Mind Link - He is able to have a mental bond with snakes, knowing when they are hurt/killed etc.
Poison Generation - He is able to make a snake to secrete toxic venom. He is also able to generate venom from his own teeth.
Snake Empathy - Advaith can understand and feel snake’s emotions.
Snake Physiology - He is able to transform parts of his body into snakes and can even break into multiple snakes and reform. He is able to also take on snake like traits such as growing fangs, producing venom, stretching, body shedding, etc.
On angel blood Advaith will be able to summon a huge basilisk that's eyes can glow yellow and anyone that looks into them will turn to stone. He will also be able to transform into the basilisk, fully or partially, or change his eyes to use the same power.

Solar Embodiment ->
Wielder: Leo Carter
Generation: 1st
Played By: Cherry Pie
Description: ->>
Leo’s ability comes from the sun itself. When he got the deva drug, he suddenly had a strange connection to the ball of fire in the sky. He’s able to do many different things thanks to this special connection and is able to do even more due to a ritual he and his son were put under by his ex-wife.
Gravity Manipulation - Leo is able to pull and push objects with gravity, his gravitational powers are much stronger than his son’s.
Light Manipulation - Leo is able to manipulate bright light, being able to make is as bright as the sun. He cannot create blasts or anything damaging with this.
Electromagnetism Manipulation - Leo can create, shape and manipulate electromagnetism which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity.
Only When The Sun Is Up:
Fire Manipulation - Leo can create, shape and manipulate the fire of the sun, releasing heat close to the actual star, and light. Because of this he is fire proof. He has to be careful when he uses this ability because of how intense it is… It can hurt anyone around him and possibly burn the terrain or building, wherever he is, around him.
Solar Empowerment - Leo becomes stronger, faster, more durable, etc. when he comes into contact with sunlight.
Ritual Abilities (Abilities Due To The Ritual):
The Sun is associated with the conscious ego, the self and its expression, personal power, pride, and authority; leadership qualities; and the principles of creativity, spontaneity, health, and vitality, the sum of which is named the "life force".
Illusion Awareness - Leo is completely aware at all times of the true reality around him, potentially seeing through any optical and/or mental illusions that others attempt to deceive him with.
Healing - Leo can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though Leo may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
On Angel Blood:
Supernova Inducement - Leo is able to self destruct, causing a supernova and destroying everything within a miles radius. If he loses control and his power gets out of hand he might do this without trying.
Radiation Manipulation - Leo can create, shape and manipulate radioactivity, the process by which a nucleus of an unstable atom loses energy by emitting particles of ionizing radiation. A material that spontaneously emits this kind of radiation, which includes the emission of energetic alpha particles, beta particles, and gamma rays, is considered radioactive.
The health risk associated with exposure to a particular radionuclide will depend on the radiation emitted and its chemical behavior. Beta and gamma radiations can penetrate through the skin and may pose an external radiation hazard, but the main concern generally is the entry of radionuclides into the body by inhalation and ingestion. Intake will lead to dose delivery to the respiratory and alimentary tracts, and absorption into the blood followed by entry into other organs and tissues.
Mind Control - Leo can control the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.
Weaknesses:
- Leo and his son Dante are linked due to the ritual his mother did to them. Due to this any damage done to him will be done to his son and any damage done to his son will be done to him.
- If he uses too much of his solar ability he risks the possibility of literally becoming a miniature sun and if on angel blood he could explode as a miniature supernova. When this happens his body will start to convert into bright fire and then he will begin to pull everything to him with a strong gravitational pull but it will crush into nothing or burn up before reaching him.
- His abilities are weakened when it is not day time.
- His abilities can be very dangerous for others around him and the environment.
Gravity Manipulation - Leo is able to pull and push objects with gravity, his gravitational powers are much stronger than his son’s.
Light Manipulation - Leo is able to manipulate bright light, being able to make is as bright as the sun. He cannot create blasts or anything damaging with this.
Electromagnetism Manipulation - Leo can create, shape and manipulate electromagnetism which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity.
Only When The Sun Is Up:
Fire Manipulation - Leo can create, shape and manipulate the fire of the sun, releasing heat close to the actual star, and light. Because of this he is fire proof. He has to be careful when he uses this ability because of how intense it is… It can hurt anyone around him and possibly burn the terrain or building, wherever he is, around him.
Solar Empowerment - Leo becomes stronger, faster, more durable, etc. when he comes into contact with sunlight.
Ritual Abilities (Abilities Due To The Ritual):
The Sun is associated with the conscious ego, the self and its expression, personal power, pride, and authority; leadership qualities; and the principles of creativity, spontaneity, health, and vitality, the sum of which is named the "life force".
Illusion Awareness - Leo is completely aware at all times of the true reality around him, potentially seeing through any optical and/or mental illusions that others attempt to deceive him with.
Healing - Leo can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though Leo may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
On Angel Blood:
Supernova Inducement - Leo is able to self destruct, causing a supernova and destroying everything within a miles radius. If he loses control and his power gets out of hand he might do this without trying.
Radiation Manipulation - Leo can create, shape and manipulate radioactivity, the process by which a nucleus of an unstable atom loses energy by emitting particles of ionizing radiation. A material that spontaneously emits this kind of radiation, which includes the emission of energetic alpha particles, beta particles, and gamma rays, is considered radioactive.
The health risk associated with exposure to a particular radionuclide will depend on the radiation emitted and its chemical behavior. Beta and gamma radiations can penetrate through the skin and may pose an external radiation hazard, but the main concern generally is the entry of radionuclides into the body by inhalation and ingestion. Intake will lead to dose delivery to the respiratory and alimentary tracts, and absorption into the blood followed by entry into other organs and tissues.
Mind Control - Leo can control the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.
Weaknesses:
- Leo and his son Dante are linked due to the ritual his mother did to them. Due to this any damage done to him will be done to his son and any damage done to his son will be done to him.
- If he uses too much of his solar ability he risks the possibility of literally becoming a miniature sun and if on angel blood he could explode as a miniature supernova. When this happens his body will start to convert into bright fire and then he will begin to pull everything to him with a strong gravitational pull but it will crush into nothing or burn up before reaching him.
- His abilities are weakened when it is not day time.
- His abilities can be very dangerous for others around him and the environment.

Soul Manipulation ->
Wielder: Dante Carter
Generation: 2nd
Played By: Hell Hound
Description: ->>
Dante is able to manipulate souls to various extents.
Afterlife Border Manipulation - Dante can control the movement/communication over the border between life and death, allowing the living/dead to communicate over the border, taking them to the other side from where they are (by force if necessary), or prevent the movement to either direction, effectively either dooming the target to never die/pass on or making their death irreversible.
Death Sense - Dante is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those whose faces the user sees.
Exorcism - Dante can forcibly remove possessing entities (ghosts, demons, etc.) from the body, object or the location they are possessing/haunting. He is even able to do this to himself if he is possessed.
Possession - Dante is capable of allowing spirits, demons, angels, etc. to possess a body no matter what, even if it would be almost impossible, ignoring all of the requirements.
Resurrection - Dante is able to bring the dead back to life by bringing their soul back to their body forcibly.
Soul Reading - Dante can sense and read the souls of others, whether free (ie. dead, astral projection, etc) or in body. By reading souls, he can see/feel the being's characteristics, personality, feelings, memories, whether they even have a soul, damage others' souls have endured.
On Angel Blood:
Soul Restoration - Dante can cure soulless beings if they had lost their souls or even fix a soul if it has been damaged in any way. This means he could cure a demon.
Soul Creation - Dante can create souls: person's essence, their hopes, their dreams, their emotions, their will, and their sense of humanity. He can construct anothers sense of self with nothing but his own imagination or inevitably allow his creation to develop to their own sense of self. The souls cannot be destroyed by conventional methods, but can be damaged or absorbed by malevolent forces.
Soul Destruction - Dante can permanently destroy/annihilate souls without affecting the body, which causes the targets to die without possibility of resurrection, but some may transform into a soulless being instead.
Weaknesses:
- Messing with souls could get him in trouble with beings of higher excalibur like reapers or angels.
Afterlife Border Manipulation - Dante can control the movement/communication over the border between life and death, allowing the living/dead to communicate over the border, taking them to the other side from where they are (by force if necessary), or prevent the movement to either direction, effectively either dooming the target to never die/pass on or making their death irreversible.
Death Sense - Dante is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those whose faces the user sees.
Exorcism - Dante can forcibly remove possessing entities (ghosts, demons, etc.) from the body, object or the location they are possessing/haunting. He is even able to do this to himself if he is possessed.
Possession - Dante is capable of allowing spirits, demons, angels, etc. to possess a body no matter what, even if it would be almost impossible, ignoring all of the requirements.
Resurrection - Dante is able to bring the dead back to life by bringing their soul back to their body forcibly.
Soul Reading - Dante can sense and read the souls of others, whether free (ie. dead, astral projection, etc) or in body. By reading souls, he can see/feel the being's characteristics, personality, feelings, memories, whether they even have a soul, damage others' souls have endured.
On Angel Blood:
Soul Restoration - Dante can cure soulless beings if they had lost their souls or even fix a soul if it has been damaged in any way. This means he could cure a demon.
Soul Creation - Dante can create souls: person's essence, their hopes, their dreams, their emotions, their will, and their sense of humanity. He can construct anothers sense of self with nothing but his own imagination or inevitably allow his creation to develop to their own sense of self. The souls cannot be destroyed by conventional methods, but can be damaged or absorbed by malevolent forces.
Soul Destruction - Dante can permanently destroy/annihilate souls without affecting the body, which causes the targets to die without possibility of resurrection, but some may transform into a soulless being instead.
Weaknesses:
- Messing with souls could get him in trouble with beings of higher excalibur like reapers or angels.

Spider Manipulation (Reserved) ->
Wielder: Kris Parker
Generation: 2nd
Played By: Hell Hound
Description: ->>
Put the sexy description here.

Summoning ->
Wielder: Luna Meechum
Generation: 4th
Played By: Sofie
Description: ->>
The user can transport person, creature, or object of choice. Basically, anything Luna imagines in her mind, she can materialize. Users can call upon fairies, angels, demons, or animal spirits, just to name a few.
The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner. For example, if the user summons a hive of bees, they have no control of what the hive will do.
^ Door Projection/Portal Creation - Ability to summon portals and gateways.
^ Elemental Generation - Ability to summon elements.
^ Object Creation - Ability to summon objects from nothing.
^ Snake Den - Ability to summon snakes to attack.
^Weapon Summoning - Ability to summon weapons.
LIMITATIONS
Summoning is limited to a 10 foot radius of user.
Summoning immensely large/heavy object can take a mental toll on the user.
Summoned entity may become uncontrollable and put the summoner in danger.
May require the user to have knowledge of what is to be summoned to actually bring forth it.
The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner. For example, if the user summons a hive of bees, they have no control of what the hive will do.
^ Door Projection/Portal Creation - Ability to summon portals and gateways.
^ Elemental Generation - Ability to summon elements.
^ Object Creation - Ability to summon objects from nothing.
^ Snake Den - Ability to summon snakes to attack.
^Weapon Summoning - Ability to summon weapons.
LIMITATIONS
Summoning is limited to a 10 foot radius of user.
Summoning immensely large/heavy object can take a mental toll on the user.
Summoned entity may become uncontrollable and put the summoner in danger.
May require the user to have knowledge of what is to be summoned to actually bring forth it.

Superhuman Endurance ->
Wielder: Maxine Arkwright
Generation: 4th
Played By: The Colt
Description: ->>
Maxine is able to take a ridiculous amount of damage for a girl her size, her skin and bones being much tougher than the average human being. She’s able to take attacks that would kill a normal human being, and weapons that would normally end a human beings life will only wound her. Comparable to creatures with this ability, she is able to take gunshots to the body and shrug them off for a while until they break her skin, but if repeated, they will injure her. She can withstand massive amounts of damage in comparison to the normal human and then walk it off. On Angel Blood, Max seems to become almost borderline indestructible by physical attacks, able to shrug off even the strongest of hits.

Superhuman Speed ->
Wielder: Maxine Arkwright
Generation: 4th
Played By: The Colt
Description: ->>
Maxine is able to move at amazing speeds for a good amount of time. When entering this speed, to others, she will be little more than a gust of wind while to her, she will be moving so fast that it will seem like time has slowed down by comparison to her. This gives her the ability to manipulate the battlefield to her liking in a matter of seconds if she so chose to. While moving at high speed, she will be able to run along walls, ceilings, and any hits from her will be devastating to the enemy from the force behind them. On the down side, if she collides with anything at high speed head on, it will hurt much more. This ability requires Max to eat - a lot. She needs to have the calories to burn to put this to use, so she’s almost always eating and never putting on any weight. When on Angel Blood, Max can break the sound barrier.

Superhuman Strength ->
Wielder: Elias Arkwright
Generation: 3rd
Played By: The Colt
Description: ->>
A unique ability that developed with Elias. His strength is impressive even by creature terms, he is on par with a mid-level demon in the terms of physical strength

Technopath ->
Wielder: Aria Mathis
Generation: 2nd
Played By: Krysla
Description: ->>
Aria can communicate with machines and electronics. Her power seems to require physical contact with the device and a certain level of concentration, after which the changes she wishes to make are almost instantaneous. As part of this ability, her brain stores away images and information much like a computer giving her essentially a photographic memory.
When under the influence of angel blood, when her ability is at full strength, Aria can physically see electrical currents in the air like thin metallic strands all around her which she can touch and use to manipulate the electronic devices these strands are attached to.
When under the influence of angel blood, when her ability is at full strength, Aria can physically see electrical currents in the air like thin metallic strands all around her which she can touch and use to manipulate the electronic devices these strands are attached to.

Telescopic Sight ->
Wielder: Steven Winchester
Generation: 3rd
Played By: Cherry Pie
Description: ->>
Steve is capable of zooming his vision in on things, allowing them to see distant objects in magnified scale. He is able to see vast distances, outside the atmosphere, solar-system or even galactic distances.

The Hand Of God ->
Wielder: Tristan Michaels
Generation: 2nd
Played By: Hell Hound
Description: ->>
Unlike other Deva's, Tristan gets his power straight from God because his ability has linked him to the almighty being. Because of this Tristan is able to get power from God and become a very powerful being himself, gaining Omnipotent type abilities. In order to gain the abilities Tristan must go into a "God Like" form, which can be described as like he is glowing with a bright blue aura around him. In order to activate this form however, Tristan must pray to God. However there is a couple sub-abilities within this power that he has access to without being in the God-Like form.
Direct Line To God - Maybe the only person on earth who can speak to God, Tristan is able to have full out conversations with God. He can hear God's voice almost as if hearing anyone else voice that he is speaking to.
Healing - When laying his hands on someone who is sick or injured Tristan can heal them. There is no glow or pretty effects, they just heal magically if he wishes for it to happen. Through time he will be able to just hover his hand(s) over the person to heal them.
When in the God-Like form thee following abilities are at Tristan's disposal.
Omniscience - Tristan is able to still his body and concentrate, closing his eyes. As he does this he is able to be everywhere and anywhere within his mind. He could be sitting on a bench in Michigan and see a little girl playing with her dog in Kentucky. He could be anywhere in the universe.
Super Strength Tristan's arms have incredible strength, being able to smash things into bits with his fists. However it is ONLY his arms and hands that have the super strength.
Speed Enhancement - Tristan gets a slight speed boost.
Raise The Dead - Tristan is able to raise the dead when in this for, however he needs the body and whoever he raises has a very strange loyalty to him, where they actually believe he is God.
When On Angel Blood
Regeneration - Tristan will be able to regenerate all wounds that were not caused by the ability.
Omniscience - When using this ability he will not have to still his body and concentrate.
Stigmata
While using the ability, over time, Tristan will begin to bleed from his palms, feet, and head. Mimicking the injuries that Jesus would of had when on the cross. This makes the ability limited on time because if he doesn't stop using it he could possibly bleed to death. After each use a slash will appear on Tristan's back, like the ones Jesus got when he was whipped. When he reaches 39 slashes, the amount Jesus was whipped, Tristan's body will literally burn up from the power and he will immediately be in spirit. After each use of this ability Tristan is very weak feeling, drained of energy. The recovery time depends on how long he was in the form.
Direct Line To God - Maybe the only person on earth who can speak to God, Tristan is able to have full out conversations with God. He can hear God's voice almost as if hearing anyone else voice that he is speaking to.
Healing - When laying his hands on someone who is sick or injured Tristan can heal them. There is no glow or pretty effects, they just heal magically if he wishes for it to happen. Through time he will be able to just hover his hand(s) over the person to heal them.
When in the God-Like form thee following abilities are at Tristan's disposal.
Omniscience - Tristan is able to still his body and concentrate, closing his eyes. As he does this he is able to be everywhere and anywhere within his mind. He could be sitting on a bench in Michigan and see a little girl playing with her dog in Kentucky. He could be anywhere in the universe.
Super Strength Tristan's arms have incredible strength, being able to smash things into bits with his fists. However it is ONLY his arms and hands that have the super strength.
Speed Enhancement - Tristan gets a slight speed boost.
Raise The Dead - Tristan is able to raise the dead when in this for, however he needs the body and whoever he raises has a very strange loyalty to him, where they actually believe he is God.
When On Angel Blood
Regeneration - Tristan will be able to regenerate all wounds that were not caused by the ability.
Omniscience - When using this ability he will not have to still his body and concentrate.
Stigmata
While using the ability, over time, Tristan will begin to bleed from his palms, feet, and head. Mimicking the injuries that Jesus would of had when on the cross. This makes the ability limited on time because if he doesn't stop using it he could possibly bleed to death. After each use a slash will appear on Tristan's back, like the ones Jesus got when he was whipped. When he reaches 39 slashes, the amount Jesus was whipped, Tristan's body will literally burn up from the power and he will immediately be in spirit. After each use of this ability Tristan is very weak feeling, drained of energy. The recovery time depends on how long he was in the form.

Thermal Manipulation ->
Wielder: Isaiah Anderson
Generation: 4th
Played By: Hell Hound
Description: ->>
Izzy can create, shape and manipulate temperature. He can make things extremely cold or extremely hot, too dangerous degrees. On angel blood Izzy will be able to manipulate the temperature to such high extents that he could make something as cold as Pluto or as hot as the Sun.

Time Manipulation ->
Wielder: Jake Sullivan
Generation: 3rd
Played By: Hell Hound
Description: ->>
An ability that he has only used once (to send everyone into the past), Jake is a time traveler. He can't control this and doesn't know the limits of his ability. He will be able to jump into the future or past if mastered.

Time/Space Manipulation ->
Wielder: Christian Everett (Messiah)
Generation: N/A
Played By: Hell Hound
Description: ->>
This ability allows Christian to transfer anything to another dimension. Once a target is sent to this dimension, it is unable to escape. It is also able to make Christian "intangible" by transporting portions of his body to the same pocket dimension.
Christian is able to transport targets by creating a swirling distortion that opens a void into another dimension. This ability's effect acts as an attractive force, both visibly drawing the target inwards and distorting their form until they disappear. He is able to do so from afar or in close range/touching. This ability also allows Christian to teleport to virtually any location he desires by absorbing his own body into the swirling distortion. When using this ability to teleport, whatever Christian is touching will be warped along with him and their energy/life force becomes untraceable. It can be slow but also fast.
After storing a target within the dimension, he can then eject it at any time. This can be done with varying degrees of force, giving opponents little opportunity to react accordingly. While in the dimension, Christian can transport targets out of said dimension at any time, even without establishing physical contact. It’s possible that he could synchronize with other space–time techniques, allowing him access to other dimensions.
Long Range Version
The long-range version of this ability is primarily based on line of sight and, as such, does not require physical contact to warp a target into the other dimension. By focusing to create a barrier space and concentrating on the target within, it will distort space and the target will be drawn into the other dimension. The barrier can be expanded if it is needed, if someone tried to escape it’s effect.
The short-range version of this ability, requires physical contact to warp a target. However, this version has a unique variation of teleportation akin to intangibility. When activated, any part of Christian's body that overlaps with a solid object is seamlessly warped to the other dimension, making it appear as though he is phasing through them. This ability can dodge most attacks, and by overlapping his entire body into large objects, Christian can completely conceal his presence while temporarily erasing all traces of himself. This ability can also be used to travel through the ground. Christian also seemingly possesses the capability to extend this intangibility to whatever he is touching at the moment of activation, as long as he is able to maintain some form of contact with at least a part of the desired item or person.
When versions are used together on the same target, the teleportation process works twice as fast. Through both ranges, Christian can create two distortions at the same time and connect them. Christian can not only create two distortions, but also create a portal in his line of sight that can connect two dimensions. Doing this, however, requires a tremendous amount of energy and places significant strain on him.
The short range version's primary weakness is that both aspects of the ability cannot be used concurrently, as Christian must become and remain tangible in order to utilize the abilities teleportation, providing a small opportunity in which he is unable to pass through objects and thus, is vulnerable to injury. This deficiency means that Christian must also materialize when ejecting stored items, presenting the same vulnerability. Christian can only maintain his intangibility for approximately five consecutive minutes at a time, after which he is presumably rendered completely solid for a duration. In order to bypass this weakness and remain in the abilities dimension for a longer duration, Christian has to "solidify" and absorb his entire body. It also takes him time to absorb something proportional to its mass, and it takes longer to absorb himself than another person or object. Also, to pass through objects Christian must "activate" the intangibility to the ability, so any part of his body will overlap with objects and people, even parts that were meant to land an attack. To land a successful blow, he must "deactivate" the intangibility, leaving him vulnerable to attack as well.
Additionally, due to the nature of this abilities intangibility, the sections of the Christian's body residing in the dimension can still interact normally with other objects contained within said dimension. As a result, he can be damaged by such items.
Teleportation
Christian is able to transport targets by creating a swirling distortion that opens a void into another dimension. This ability's effect acts as an attractive force, both visibly drawing the target inwards and distorting their form until they disappear. He is able to do so from afar or in close range/touching. This ability also allows Christian to teleport to virtually any location he desires by absorbing his own body into the swirling distortion. When using this ability to teleport, whatever Christian is touching will be warped along with him and their energy/life force becomes untraceable. It can be slow but also fast.
After storing a target within the dimension, he can then eject it at any time. This can be done with varying degrees of force, giving opponents little opportunity to react accordingly. While in the dimension, Christian can transport targets out of said dimension at any time, even without establishing physical contact. It’s possible that he could synchronize with other space–time techniques, allowing him access to other dimensions.
Long Range Version
The long-range version of this ability is primarily based on line of sight and, as such, does not require physical contact to warp a target into the other dimension. By focusing to create a barrier space and concentrating on the target within, it will distort space and the target will be drawn into the other dimension. The barrier can be expanded if it is needed, if someone tried to escape it’s effect.
Short Range Version
The short-range version of this ability, requires physical contact to warp a target. However, this version has a unique variation of teleportation akin to intangibility. When activated, any part of Christian's body that overlaps with a solid object is seamlessly warped to the other dimension, making it appear as though he is phasing through them. This ability can dodge most attacks, and by overlapping his entire body into large objects, Christian can completely conceal his presence while temporarily erasing all traces of himself. This ability can also be used to travel through the ground. Christian also seemingly possesses the capability to extend this intangibility to whatever he is touching at the moment of activation, as long as he is able to maintain some form of contact with at least a part of the desired item or person.
Both Ranges
When versions are used together on the same target, the teleportation process works twice as fast. Through both ranges, Christian can create two distortions at the same time and connect them. Christian can not only create two distortions, but also create a portal in his line of sight that can connect two dimensions. Doing this, however, requires a tremendous amount of energy and places significant strain on him.
Drawbacks
The short range version's primary weakness is that both aspects of the ability cannot be used concurrently, as Christian must become and remain tangible in order to utilize the abilities teleportation, providing a small opportunity in which he is unable to pass through objects and thus, is vulnerable to injury. This deficiency means that Christian must also materialize when ejecting stored items, presenting the same vulnerability. Christian can only maintain his intangibility for approximately five consecutive minutes at a time, after which he is presumably rendered completely solid for a duration. In order to bypass this weakness and remain in the abilities dimension for a longer duration, Christian has to "solidify" and absorb his entire body. It also takes him time to absorb something proportional to its mass, and it takes longer to absorb himself than another person or object. Also, to pass through objects Christian must "activate" the intangibility to the ability, so any part of his body will overlap with objects and people, even parts that were meant to land an attack. To land a successful blow, he must "deactivate" the intangibility, leaving him vulnerable to attack as well.
Additionally, due to the nature of this abilities intangibility, the sections of the Christian's body residing in the dimension can still interact normally with other objects contained within said dimension. As a result, he can be damaged by such items.

Umbrakinesis ->
Wielder: Cecil Arkwright
Generation: 1st
Played By: The Colt
Description: ->>
Cecil has the ability to manipulate shadows, gained from being of the first generation of Deva's. Cecil can manipulate darkness and shadows around him. He is able to shroud himself in darkness and nearly vanish in dark environments, he is also able to shape shadows in to things, such as a shadow of himself, or darken dimly lit rooms. Should a light be shined on him while he is shrouded, it will pierce the darkness and he will be seen clear as day. In the daytime, he can intensify shadows of objects, though there is not much he can do beyond that, only another reason why he operates mostly at night. The only shadows on him that never seem to fade are that of the ones on his white face cover he wears almost all of the time, this is due to magic by one of his team members. He is able to manipulate these shadows to get emotions across while hiding his face and making him look scary in the process, as they put it at least.

Water Manipulation ->
Wielder: Jake Sullivan
Generation: 3rd
Played By: Hell Hound
Description: ->>
Jake is able to manipulate water but the ironic thing is he isn't really talented in manipulating pure water but other forms of it. He is able to manipulate some water but not to big degrees. One thing he is able to do easily to normal water is boil it to make it incredibly hot.
Variations:
Steam Manipulation - Jake can create, shape and manipulate steam, the gaseous phase of water, which is formed when water boils. Technically speaking, in terms of the chemistry and physics, steam is invisible and cannot be seen; however, in common language it is often used to refer to the visible mist of water droplets formed as this water vapor condenses in the presence of (cooler) air. If heated further it becomes super heated steam.
Ice Manipulation - Jake can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.
Vapor Manipulation - Jake can create, shape and manipulate vapor, a gas phase at a temperature where the same substance can also exist in the liquid or solid state, below the critical temperature of the substance.
Variations:
Steam Manipulation - Jake can create, shape and manipulate steam, the gaseous phase of water, which is formed when water boils. Technically speaking, in terms of the chemistry and physics, steam is invisible and cannot be seen; however, in common language it is often used to refer to the visible mist of water droplets formed as this water vapor condenses in the presence of (cooler) air. If heated further it becomes super heated steam.
Ice Manipulation - Jake can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.
Vapor Manipulation - Jake can create, shape and manipulate vapor, a gas phase at a temperature where the same substance can also exist in the liquid or solid state, below the critical temperature of the substance.

Wing Manifestation (Reserved) ->

Wormhole Creation ->
Wielder: Scott Jacobs
Generation: 1st
Played By: The Colt
Description: ->>
Scott can create wormholes to carry him over vast distances in a short amount of time on a simple whim. This makes him hard to track, and even harder to find when he comes out the other end. Though he is unaware f it, when Angel Blood in his system and boosting his abilities, Scott has the ability to cross into other dimensions(Heaven, Hell, Purgatory, etc)
GENERIC ABILITIES
By clicking the spoiler below all generic psychic abilities that have been used for Deva Bloodlines will be listed. This can be used to help you give your character an acceptable psychic ability if you need it.
Hands On Energy Healing

Astral Projection




Automatic Writing

Telekinesis






Location Power Up

Mediumship

Danger Intuition

Psychometry

Precognition



Retrocognition


Astral Perception


Pyrokinesis

Belief Inducement

Mind Reading
