Post by Cecil Arkwright on Sept 29, 2013 18:30:56 GMT -5
So I did this on the old site and only me and Crystal posted stuff up. I figured I should give it another shot just cause... Its cool to imagine. Well, more or less, imagine EOTR has been made in to a Mortal Kombat style fighting game. What would your characters moves be? Finishers? Special attacks?
Stats!
I figured I should toss this stuff in just for that whole feel of different people. Health, Damage Threshold(resistance), Damage, Speed, and Luck.
Health:
*Very High, you've got a huge health bar and can take a huge amount of hits! Normally those with high health will lack in another, though it depends on the race of the character.
*High, You have a big health bar and can take large amounts of damage
*Medium, You have an Average Health bar and can take a decent amount of hits. Normally those with medium health excel in another skill or are balanced in all
*Medium Low, You take a slightly below average amount of hits
*Low, Its like punching a pillow! Normally those with lower health excel in another skill
Damage Resistance:
*Very High, your an outright tank. If you cross this with a big health bar, your nearly invulnerable. You can resist damage very well and most attacks don't phase you much
*High, Can take a big amount of damage and attacks don't phase you too much, though they leave a mark
*Medium, You can take a moderate amount of damage from any attack.
*Low, You take large amounts of damage per hit, break like a twig
Damage:
*Very High, you dish it out in huge amounts
*High, You dish out big amounts of damage per hit
*Medium, You dish out moderate damage per hit
*Low, you dish out low damage per hit
Speed:
*Very High, its like The Flash but with a shotgun
*High, You are far above average in speed
*Medium, Your not amazing at moving, but you aren't terrible
*Low, Your like a fat man trying to jog
Luck:
*Very High. Who needs pennies? You can dish out crit hits like no ones business and your opponents have a hard time hitting you.
*High. You dish out a above average amount of critical hits.
*Medium, normal amount of critical hits
*Low, low amount of critical hits
----------------------
Revan (Angel)
Light attack: Angelic Backhand (When Charged, launches the enemy across the arena. Takes 4 seconds to charge fully)
Heavy Attack: Angel Blade Flurry. Revan slashes six times with her Angel blade and then ends it with a powerful lunge that ill temporarily stun the opponent for 2 seconds
Ranged Attack: Shotgun blast, when charged Revan will throw her Angel Blade and it will boomerang back to her.
Special:
Episode,
Revan will enter an episode of rage and insanity, the screen will become red and the attacks from her will become much more brutal, her ranged attacks will become a charge of her leaping at th eopponent and her overal damage and damage threshold, along with speed will be increased. She takes less damage in this state, and though she causes massive damage she is unable to stun or give a critical hit until the final blow of the episode, which which will normally send the opponent back depending on their race and Damage Threshhold, as well as health. Revan will also begin yelling crazed things in rage that can range from being fairly amusing to outright disturbing.
Health: High
Damage Threshold: High
Damage: High
Speed: Moderate
Luck: Low
------------------------
Revan (Fallen)
Light Attack: Revan will break a beer bottle over her knee in the beginning of the fight and use it as her light attack weapon
Heavy Attack: Hit with chair
Ranged Attack: Throw beer bottle, when charged Revan will light and throw a Moltov at the enemy, doing lasting damage
Special:
DROWN THE PAIN
Revan will, in this version of her characterm always be carrying a whiskey bottle. When this is triggered she will take and chug the bottle and the screen will become bright and sway lightly, seeing double sometimes. When this happens, Revan's health will slowly begin to heal and her damage resistance will increase dramatically.
Health: Moderate
Damage Threshold: Moderate
Damage: Moderate
Speed: Low
Luck: Low
---------------------------
Daphne
Light Attack: Swipe with Arm-Blade. When charged she will pull back and jam it forward in to the target.
Heavy Attack: Telekinesis. Daphne will use her ability to send the opponent flying back. Cannot be charged. Does not deal critical hits, more for giving breathing room.
Ranged Attack: Crossbow Mount. Daphne aims her mounted Crossbow on her prothstetic and fires a bolt at the enemy. When charged, the bolt will explode on impact.
Special:
Clumsy
Daphne will try to issue a seemingly normal attack with her gun but trip on her shoe laces, when she falls and fires three times, the bullets will begin to bounce around throughout the arena until they strike the enemy or strike a wall for the 6th time, Daphne will remain curled up in a ball on the gorund for the duration of this move.
Health: Low
Damage Resistance: Low
Damage: Moderate
Speed: High
Luck: Moderate
------------------------------------
Cecil
Light Attack: Flurry. Cecil will tear in to his enemy with fast punches and ending it with a whack from his chain
Heavy Attack: Chain Hit. Cecil wil do a powerful attack with his chain. Has a chnce of sending the victim on to their back for a few seconds.
Ranged: Shotgun Pistol Combo. Cecil will draw his shotgun and shoot the enemy, and then quickly follows it with two pistol shots.
Special:
Its a Father-Daughter thing,
Jane will appear in to the scene from one of her portals, her presence will strengthen Cecil greatly, giving him higher damage ouput and resistance, she will also cheer him on and has a small chance of throwing off the enemies punch with a portal.
Health: Moderate
Damage Resistance: Moderate
Damage: High
Speed: High
Luck: Low
-----------------------------------------
Jane
Light Attack: Pocket Knife
Heavy Attack: Dodge, Jane will dodge and oncoming attack if the buttonn is presse don the right timing, negateing all damage
Ranged: Portal-Throw, Jane will open a portal and thwo her pocket knife in to it, it will then open in front of the enemy and stab in to them, dealing small damage.
Special:
Call Cecil
Cecil will emerge from the darkness behind Jane and he will begin fighting for her, dealing increased damage, he will remain for a short time before vanishing once more.
Health: Low
Damage Resistance: Low
Damage: Low
Speed: High
Luck: Moderate
--------------------------------------
Kenzie
Light Attack: Katana Swing, can be chained up to 5.
Heavy Attack: Random Spell. Kenzie will draw her spellbook and shout out a random spell, the effect will be completly random and the attack is a gamble, it has a chance of giving the opponant a benificial spell or debuffing Kenzie when used. When it works as an attack the type of damage varries.
Ranged: Kenzie will fire twice with her pistol and then use Telekinesis to push the enemy back
Special:
Gift from Mommy Dearest
Kenzie's tattoo will glow brightly and her eyes will become blue while her mother temporarly possesses her. She will begin attacking with hand waves that execute powerful telekinesis attacks which will normally send the target flying. When this happens, she has a higher resistance and damage.
Health: Moderate
Damage Resistance: Moderate
Damage: Moderate
Speed: Moderate
Luck: High
Stats!
I figured I should toss this stuff in just for that whole feel of different people. Health, Damage Threshold(resistance), Damage, Speed, and Luck.
Health:
*Very High, you've got a huge health bar and can take a huge amount of hits! Normally those with high health will lack in another, though it depends on the race of the character.
*High, You have a big health bar and can take large amounts of damage
*Medium, You have an Average Health bar and can take a decent amount of hits. Normally those with medium health excel in another skill or are balanced in all
*Medium Low, You take a slightly below average amount of hits
*Low, Its like punching a pillow! Normally those with lower health excel in another skill
Damage Resistance:
*Very High, your an outright tank. If you cross this with a big health bar, your nearly invulnerable. You can resist damage very well and most attacks don't phase you much
*High, Can take a big amount of damage and attacks don't phase you too much, though they leave a mark
*Medium, You can take a moderate amount of damage from any attack.
*Low, You take large amounts of damage per hit, break like a twig
Damage:
*Very High, you dish it out in huge amounts
*High, You dish out big amounts of damage per hit
*Medium, You dish out moderate damage per hit
*Low, you dish out low damage per hit
Speed:
*Very High, its like The Flash but with a shotgun
*High, You are far above average in speed
*Medium, Your not amazing at moving, but you aren't terrible
*Low, Your like a fat man trying to jog
Luck:
*Very High. Who needs pennies? You can dish out crit hits like no ones business and your opponents have a hard time hitting you.
*High. You dish out a above average amount of critical hits.
*Medium, normal amount of critical hits
*Low, low amount of critical hits
----------------------
Revan (Angel)
Light attack: Angelic Backhand (When Charged, launches the enemy across the arena. Takes 4 seconds to charge fully)
Heavy Attack: Angel Blade Flurry. Revan slashes six times with her Angel blade and then ends it with a powerful lunge that ill temporarily stun the opponent for 2 seconds
Ranged Attack: Shotgun blast, when charged Revan will throw her Angel Blade and it will boomerang back to her.
Special:
Episode,
Revan will enter an episode of rage and insanity, the screen will become red and the attacks from her will become much more brutal, her ranged attacks will become a charge of her leaping at th eopponent and her overal damage and damage threshold, along with speed will be increased. She takes less damage in this state, and though she causes massive damage she is unable to stun or give a critical hit until the final blow of the episode, which which will normally send the opponent back depending on their race and Damage Threshhold, as well as health. Revan will also begin yelling crazed things in rage that can range from being fairly amusing to outright disturbing.
Health: High
Damage Threshold: High
Damage: High
Speed: Moderate
Luck: Low
------------------------
Revan (Fallen)
Light Attack: Revan will break a beer bottle over her knee in the beginning of the fight and use it as her light attack weapon
Heavy Attack: Hit with chair
Ranged Attack: Throw beer bottle, when charged Revan will light and throw a Moltov at the enemy, doing lasting damage
Special:
DROWN THE PAIN
Revan will, in this version of her characterm always be carrying a whiskey bottle. When this is triggered she will take and chug the bottle and the screen will become bright and sway lightly, seeing double sometimes. When this happens, Revan's health will slowly begin to heal and her damage resistance will increase dramatically.
Health: Moderate
Damage Threshold: Moderate
Damage: Moderate
Speed: Low
Luck: Low
---------------------------
Daphne
Light Attack: Swipe with Arm-Blade. When charged she will pull back and jam it forward in to the target.
Heavy Attack: Telekinesis. Daphne will use her ability to send the opponent flying back. Cannot be charged. Does not deal critical hits, more for giving breathing room.
Ranged Attack: Crossbow Mount. Daphne aims her mounted Crossbow on her prothstetic and fires a bolt at the enemy. When charged, the bolt will explode on impact.
Special:
Clumsy
Daphne will try to issue a seemingly normal attack with her gun but trip on her shoe laces, when she falls and fires three times, the bullets will begin to bounce around throughout the arena until they strike the enemy or strike a wall for the 6th time, Daphne will remain curled up in a ball on the gorund for the duration of this move.
Health: Low
Damage Resistance: Low
Damage: Moderate
Speed: High
Luck: Moderate
------------------------------------
Cecil
Light Attack: Flurry. Cecil will tear in to his enemy with fast punches and ending it with a whack from his chain
Heavy Attack: Chain Hit. Cecil wil do a powerful attack with his chain. Has a chnce of sending the victim on to their back for a few seconds.
Ranged: Shotgun Pistol Combo. Cecil will draw his shotgun and shoot the enemy, and then quickly follows it with two pistol shots.
Special:
Its a Father-Daughter thing,
Jane will appear in to the scene from one of her portals, her presence will strengthen Cecil greatly, giving him higher damage ouput and resistance, she will also cheer him on and has a small chance of throwing off the enemies punch with a portal.
Health: Moderate
Damage Resistance: Moderate
Damage: High
Speed: High
Luck: Low
-----------------------------------------
Jane
Light Attack: Pocket Knife
Heavy Attack: Dodge, Jane will dodge and oncoming attack if the buttonn is presse don the right timing, negateing all damage
Ranged: Portal-Throw, Jane will open a portal and thwo her pocket knife in to it, it will then open in front of the enemy and stab in to them, dealing small damage.
Special:
Call Cecil
Cecil will emerge from the darkness behind Jane and he will begin fighting for her, dealing increased damage, he will remain for a short time before vanishing once more.
Health: Low
Damage Resistance: Low
Damage: Low
Speed: High
Luck: Moderate
--------------------------------------
Kenzie
Light Attack: Katana Swing, can be chained up to 5.
Heavy Attack: Random Spell. Kenzie will draw her spellbook and shout out a random spell, the effect will be completly random and the attack is a gamble, it has a chance of giving the opponant a benificial spell or debuffing Kenzie when used. When it works as an attack the type of damage varries.
Ranged: Kenzie will fire twice with her pistol and then use Telekinesis to push the enemy back
Special:
Gift from Mommy Dearest
Kenzie's tattoo will glow brightly and her eyes will become blue while her mother temporarly possesses her. She will begin attacking with hand waves that execute powerful telekinesis attacks which will normally send the target flying. When this happens, she has a higher resistance and damage.
Health: Moderate
Damage Resistance: Moderate
Damage: Moderate
Speed: Moderate
Luck: High