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Post by Hell Hound on Oct 12, 2015 23:37:40 GMT -5
After being revealed in the c-box, new creature types will be added to this thread. If the series shows one of these creatures and they do it differently(Which they most likely will), then we will handle it the best we can by either making it a different kind of species or trying to revamp what we have into what the show has created. Information on creatures may be added upon throughout time. Be sure to ask Hell Hound or The Colt about any possible creatures that have been revealed but not yet added to this thread.
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Post by Hell Hound on Oct 12, 2015 23:44:40 GMT -5
Characteristics - The Chupacabra target livestock or anything else alive, including people. They hunt their prey down in the night and drain them of all their blood, leaving three puncture holes in the shape of an upside down triangle on the victim’s body. Their favorite choice of livestock is goat. When alarmed, the Chupacabra will let out a loud screech or hiss. They also carry a very strong odor wherever they go, and can be smelled around a victim’s body if found not too long after death that resembles sulfur.
Appearance - The Chupacabra look seemingly close to a reptilian dog. They have glowing red eyes, and sometimes their body can be covered in greenish-gray fur or scales. It can hop much like a kangaroo, and when it is standing it is about 4 feet tall. They have long piercing fangs, and a forked tongue.
Powers/abilities -
[/u][/i]: Chupacabra have very strong fangs which they use to drain their prey of all their blood, and sometimes organs. Once their fangs sink into you, their jaw locks and it is incredibly hard to get them off of you. Camouflage: One of the more unique abilities they possess, they are able to camouflage themselves to the environment around them. The only thing that can give them away is their glowing piercing red eyes. Claw Retraction: Chupacabra can extract and retract their claws at any given time. Nausea: By staring into their glowing eyes, a victim can become very nauseous and even feel allured towards them. Super Speed: The Chupacabra are able to move very quickly, outrunning one is pointless. Super Agility: Chupacabra can jump high distances, easily hopping into trees or onto small buildings with one leap.[/ul] Vulnerabilities - [/u][/i]: When combating a Chupacabra it is wise to use silver bullets, as silver can kill them and with a gun you don’t have to get close. Hunger: Chupacabra are almost always hungry, being skinny disgusting creatures no matter how much they eat. Due to this, it is easy to lead a Chupacabra into a trap with red meat or dead animals. Throwing meat away from you also acts as a good distraction for you to make your getaway, however don’t expect to get far because once they are done with that meat they’ll be coming after you again.[/ul] History - N/A Alpha Spot - Open[/blockquote][/div]
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Post by Hell Hound on Oct 14, 2015 19:57:16 GMT -5
Characteristics - Fenrir are larger, more wolf like versions of werewolves. They feast on human hearts just like normal werewolves. They are forced to change into a their wolf form during the full moon. Some Fenrir are able to change at will if they practice at it. Everytime they change it causes them intense pain, feeling as if their bones are breaking and muscles are shredding apart as they turn into a large humanoid wolf. A simple bite will change a human into a Fenrir, or they can be born if their mother or father were one. When they die, they shift back into their human form.
Appearance - They appear to take form of typical werewolves from lore, their body covered in fur and taking the appearance of just a huge standing wolf. They are incredibly large, towering over a six foot sized man.
Powers/abilities -
[/i][/u]: In their wolf form Fenrir are supernaturally tall and look just like a wolf from typical werewolf lore. Infectious Bite: One bite from a Fenrir will turn someone into them. Unlike werewolf bites, not everyone survives the transformation into a Fenrir and could die instead of changing. Claws and Fangs: Their claws and fangs are incredibly strong, able to dent and eventually pierce metal. Super Strength: Fenrir are much stronger than humans and are stronger than all kinds of werewolves. Super Agility: Fenrir are able to leap great distances. Super Speed: Fenrir are much faster than humans, and faster than werewolves as well. Super Stamina: Fenrir do not tire easily. Super Senses: Fenrir are able to see in the dark, hear things in great distance, and smell things just the same. Invulnerability: Fenrir cannot be killed by anything but silver. Regeneration: Fenrir are able to regenerate all non-lethal damage.[/ul] Vulnerabilities - [/u][/i]: Just like werewolves, silver can kill a Fenrir. Wolfsbane: A plant that acts as toxin to a Fenrir.[/ul] History - N/A Alpha Spot - Open[/blockquote][/div]
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Post by Hell Hound on Oct 14, 2015 22:16:04 GMT -5
Characteristics - Harpies target evildoers, and take it upon themselves to punish them. They are vigilantes in a sense, but their views on evil doing is so widespread, that they’ll even punish someone for the smallest things.They take the person who they believe must be punished and flies them high into the air before dropping them to their deaths.
Appearance - Harpies have feathery wings and talons for hands and feet when in their true form. The color of the wings can be of a variety of colors.
Powers/abilities -
[/u][/i]: Harpies have incredible strength, able to pick up fully grown men high into the air and then drop them. Super Speed: Harpies are able to move at incredible velocities while flying. Claws/Talons: Harpies have claws and talons on their feet and hands when in their true form. They are also able to manifest these on their own if need be. Wing Manifestation: In their true form, Harpies are able to fly with their wings. Shapeshifting: Harpies can take the form of a human to hide their true form, which is bird-like. [/ul] Vulnerabilities - [/u][/i]: Harpies are weak to silver, and are unable to touch it. Successfully landing a critical blow with a silver weapon can kill a harpy. [/ul] History - N/A Alpha Spot - Open[/blockquote][/div]
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Post by Hell Hound on Oct 14, 2015 22:19:34 GMT -5
Characteristics - Manticore are big beasts that devour men completely. Tracking a Manticore is incredibly hard because when they eat their prey, they don’t leave anything behind, not even the bones. The only way to track one is by its large lion like paw prints, great destruction, and sometimes find strange spikes made out of hair on the site of a Manticore attack. Manticore are strictly males, and they frequently look for a female human to mate with. If the woman bares a female child the Manticore will devour her and the baby.
Appearance - Manticore are incredibly large, like a bull and look somewhat like a hairy lion. Their fur is like a porcupine, allowing them to shoot it out at enemies. They also have long scorpion like tails. Both the tail and spikes are poisoned with scorpion venom. They have extremely sharp teeth that can rip into flesh and break bones effortlessly.
Powers/abilities -
[/u][/i]: Manticore have poison just like a scorpion that is on their spikes and tail. Quills: Manticore have quills which they can shoot in both their human and creature forms. Super Strength: Manticore are very strong, over powering most other creatures. Super Senses: Manticore have supernatural smell and hearing. Matter Ingestion: Manticore can eat literally anything without any negative effects. Dermal Armor: Manticore have impenetrable fur in their true form, that no weapon can get through. Shapeshifting: Manticore are able to take the appearance of a human to mate with a female and to blend in with humans. Immortality: Manticore do not age and cannot be killed by normal means. [/ul] Vulnerabilities - [/i][/u]: When in their human form a Manticore is at their weakest, able to be killed just like a normal human. Silver: Not needed to kill a Manticore but could be; silver is a major weakness for the creatures like most other supernatural beings. Mouth: When in their true form, only their mouths are their weakness.[/ul] History - N/A Alpha Spot - Open[/blockquote][/div]
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Post by Hell Hound on Oct 15, 2015 23:52:02 GMT -5
Characteristics - Draugr are spirits that have possessed a dead body and take them over as their own. The rotting of the body doesn’t stop because the spirit is inside it and could even be just a skeleton.
Appearance - A dead decomposing body. Their eyes can glow a bright white or light blue color, and depending on how old the body is, they could possibly just be a skeleton.
Powers/abilities -
[/i][/u]: Draugr are supernaturally stronger than humans. Electromagnetic Interference: Draugr are able to interrupt any nearby electronics. Telekinesis: Draugr are able to move things with their mind, the stronger they are the more they can move at once and the larger the objects can be. Supernatural Perception: They can see other spirits and reapers. Weather Manipulation: Draugr are able to create dense, thick fog. Possession: Draugr are able to possess any dead corpse. Disease Manipulation: Draugr are able to infect humans with ghost sickness at will, unlike the Buruburu, they can infect whomever they want. Draining: Draugr are able to destroy other spirits and absorb their essence to become more powerful. Invulnerability: Although they can be harmed, they are incredibly hard to re-kill. [/ul] Vulnerabilities - [/u][/i]: When a Draugr possess a dead body, the decomposition phase does not stop. Their host will continue to rot and decay until they are nothing but bones. Silver: Draugr are weak to silver, causing them pain but the only way to destroy it is to wrestle it into a grave and pin it there with a silver stake. Salt: Draugr react to salt as a demon reacts to holy water. It causes them pain, but it cannot dispel them unless enough is put into or onto the body. Iron: Much like silver, iron hurts Draugr but cannot be used to pin one in a grave.[/ul] History - N/A Alpha Spot - N/A[/blockquote][/div]
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Post by Hell Hound on Oct 17, 2015 3:54:24 GMT -5
Characteristics - Nekomata are in dense forest areas and in the mountains. They target hikers or lost individuals which they feed on to survive. Nekomata’s hunger can be tamed by eating animals or drinking blood, like a vampire. They hunt during both the day and night, being very hostile and killing quickly. Nekomata rarely keep their victims alive, and if they do they most definitely don’t stay that way for long. Nekomata fill their stomachs as much as they can to prepare for the winter months of the year. If a Nekomata is in human form, they will stalk their prey while alive and trick them into a trap before shifting into their true form and consuming them.
Appearance - When not in their human form, Nekomata are huge cats the size of a lion. They look like a very large bobcat. All Nekomata have their tails split into two.
Powers/abilities -
[/i][/u]: Nekomata can take the form of a human to hide their true form. Dream Manipulation: Nekomata are able to enter other’s dreams but cannot control anything inside them. They are also able to absorb/destroy/eat/steal dreams or nightmares of others, storing them as a power source or sharing/passing them on. The effects of having one's dreams stolen vary greatly. Victims of dream theft may become unable to sleep properly, lose their creativity or even go completely insane. In some cases, there may not be any side effects at all, particularly if the dream is merely being shared or copied rather than completely removed. Subconscious Manipulation: Nekomata who are closely related to the alpha are able to tap into the subconscious of an individual. They are able to do this because that is where dreams resign, in the subconscious mind. They are able to make eye contact with the individual and give them commands that they will then act out. While receiving commands from the Nekomata, the victim’s pupils will enlarge and they will be in a trance like state. When doing this, the Nekomata’s pupil will turn into a cat like slit. Super Strength: All Nekomata are much stronger than humans. Super Speed: Nekomata are incredibly fast in both forms. Super Stamina: Nekomata don’t tire easily at all, being able to pursue a target for a few days if needed. Super Agility: Nekomata have amazing balance, making them almost impossible to be knocked down. They are also able to jump higher than a normal human could. Super Senses: All Nekomata have super hearing, can see in the dark, and can smell things more intensely than a human can. Fangs: Nekomata have very strong fangs that they can also manifest while in human form. Claws: All Nekomata have very sharp claws that they can also manifest while in human form. Fire Manipulation: Nekomata are able to control a haunting blue colored fire to some extents. They are able to catch their cat form aflame, almost seeming like they are made of the blue fire. They are able to shoot small blue balls of fire at enemies from the mouths when in cat form, or from their hands while in human form. The fire can also be used in the form of blasts, like a flamethrower. Immortality: Nekomata can possibly live forever, they do not age or catch deadly illnesses like a human. In order to kill a Nekomata, they must die a total of 9 times. After each death, the Nekomata will remain dead for a period of time before coming back to life, this can range anywhere from a few minutes to possibly hours. [/ul] Vulnerabilities - [/i][/u]: Iron is a Nekomata’s ultimate weakness, this being able to kill them by inflicting a deadly wound with the metal. Silver: Not being able to actually kill them, silver causes a Nekomata great unbearable pain. Water: Nekomata hate water and will avoid going into large bodies of water at all costs, such as a lake, ocean, river, etc.[/ul] History - N/A Alpha Spot - Reserved[/blockquote][/div]
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Post by Hell Hound on Oct 24, 2015 4:25:51 GMT -5
Characteristics - Gargoyles can be found on top of buildings, in graveyards, and the like. They take the form of stone creatures with wings but can shift into human form in order to hide their identity. They are masters at keeping still, and prefer to sleep during the day in their stone forms. They protect the spirits who haven’t moved on, handling vengeful spirits and things that are a threat to the spiritual realm, such as hunters when they salt and burn the bones of someone deceased.
Appearance - In its non-human form, a gargoyle greatly resembles a winged human with reptilian features. Their colors range from shades of grey and brown, including black and white.
Powers/abilities -
[/i][/u]: Gargoyles are much stronger than a human, and can crush things in their hands as strong as stone and such. Invulnerability: Gargoyles are immune to the effects of normal weapons such as knives and guns when in their stone form. Immortality: Not being an actual being, they do not age or die by conventional methods. Wing Manifestation: Gargoyles have wings in their stone forms, and are able to manifest these wings while in their human form as well that they can use to fly. Physical/Astral Dual Existence: Gargoyles exist both on the spiritual plane and the physical plane. They are able to grab onto spirits as if they are a real person and are able to drain a spirit’s power. They do this to vengeful and evil spirits if need be. They have the ability to literally rip a spirit apart which is the equivalent of when two spirits cancel each other out. Shapeshifting: Gargoyles can take the form of a human to hide their true form. [/ul] Vulnerabilities - [/i][/u]: Gargoyles can only be killed in their stone form by smashing them with enough force to get to their stone heart and smashing/piercing it. Salt: Gargoyles cannot cross a line of salt and when making physical contact with it, it causes their skin, or stone, to burn. Daytime Paralysis: During the day time, gargoyles are forced into their stone form and cannot move besides their eyes which they use to watch over things. If they see something during the day that they don’t like, they can take care of it when night falls.[/ul] History - N/A Alpha Spot - Open[/blockquote][/div]
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Post by Hell Hound on Oct 24, 2015 4:31:34 GMT -5
Characteristics - Mermaids and men occupy the oceans, and sometimes deep lakes. They approach boats and people at shore during the night. They seem almost hypnotizing and nonthreatening, usually beautiful. They grab onto unexpected victims and take them down into the depths of the water, drowning them. Merpeople are much like vampires, requiring human blood to survive. Merfolk are able to speak in human language but when communicating with each other they speak in clicks.
Appearance - Merfolk have white-greyish skin and a fish tail instead of legs like a human. They are able to show creature like eyes, their eye color changing into a bright yellow, green, or something of another. They also grow two fangs from their canine teeth, much like typical vampire lore from books and movies. Their hands are very fish like as well, with sharp claw like nails with webbing between their fingers. Merpeople are also able to take human form, able to walk on land when dry.
Powers/abilities -
[/u][/i]: Merfolk are able to breathe underwater, endure strong water pressure, and different water temperatures. Fangs: Merfolk grow two fangs where their canine teeth are, being able to use these to feed on victims. Super Speed: While in the water merfolk are able to swim incredibly fast. Super Stamina: Merfolk do not tire easily and can swim for days. Zoolingualism: Merfolk are able to speak to all the creatures of the sea. Weather Manipulation: Merpeople are able to make it storm whenever they want, the older and more powerful they are, the more severe a storm can be. Immortality: Merfolk can potentially live forever. Regeneration: If they have enough human blood, they are able to regenerate any wound that does not include amputation. Shapeshifting: Merfolk can take the form of a human to hide their true form. [/ul] Vulnerabilities - [/u][/i]: A merfolk can be killed by a bronze weapon to the heart or head. Decapitation: Another way to kill a merperson is by separating their head from their body. Getting Wet: If in human form, if they come into contact with water they will be forced back into their mermaid form until they are dry again. Drinking liquids and such does not affect them. [/ul] History - N/A Alpha Spot - Open[/blockquote][/div]
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Post by Hell Hound on Oct 24, 2015 4:35:56 GMT -5
Characteristics - Gorgon are very angry creatures, living in caves or in abandoned places. They hate people looking at them, turning them to stone if they make eye contact with them. Gorgon usually hunt animals to eat but some hunt humans if they become hungry enough. A Gorgon is considered to be very mystical, their heads and blood being able to be used specially.
Appearance - Gorgons are all typically women, the upper half of their body being more lady-like and their bottom half being like a snake. Their hair is made out of snakes and the scales on their body is very strong, weapons not being able to pierce it.
Powers/abilities -
[/u][/i]: Due to the snakes on their head, they are able to see through them and see wherever they look and give them possible 360 vision. Dermal Armor: The scales on their body is impenetrable. Regeneration: Gorgon are able to regenerate any injury they receive, unless a limb is amputated. Petrifying Gaze: By looking into a Gorgon’s eyes, a victim will turn into stone. Healing Blood: Their blood is very mystical and has amazing healing properties, being able to heal very fatal wounds on a human. [/ul] Vulnerabilities - [/i][/u]: Looking into a Gorgon’s eyes directly is very dangerous, as a person can turn to stone from it. Looking through a mirror or other reflection, is the best means to looking at one. If a Gorgon sees themselves in a reflection, they will turn into stone. Decapitation: Decapitating a Gorgon will kill it, and their head will retain it’s petrifying gaze ability to turn people into stone if they look into her eyes. Magic: A strong enough spell can turn someone back into flesh and bone if they were turned into stone. [/ul] History - N/A Alpha Spot - Open[/blockquote][/div]
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Post by Hell Hound on Oct 30, 2015 3:35:27 GMT -5
 Characteristics - Soul Guardians are human souls who died at a very young age and went to Heaven. They are selectively chosen and are trained in areas of combat and supernatural knowledge. Only children soul’s that are aged seven and under are among the choices to become a soul guardian.
The role of a Soul Guardian is to be a protector. They are given charges by Heaven which they are assigned to keep safe and help on their endeavors. In many aspects they could be seen as personal angels. Soul Guardians are typically sent to watch over important or powerful people. They were created due to the fact that Heaven’s numbers were quickly depleting and they didn't have enough angels to watch over everyone and still fight.
They are aged before they are sent down to guard whatever soul they are assigned to. The age highly depends on what Heaven’s chooses, what they believe will be the best age to access the person’s full potential. Because they died as children, their knowledge of the world is very little. They retain traits of their human lives, such as what interested them, the shows they watched, etc. Mentally the Guardians are at the age of whatever Heaven chooses but they only have the knowledge of what they gained from their time on Earth, besides what angels have taught them. When on Earth they tend to gravitate to things that are familiar to them such as their parents or anything they liked as a human.
Appearance - A Soul Guardian's appearance highly depends on what age they are set at, all looking like ordinary humans.
Powers/abilities -
[/i][/u]: Soul Guardians are capable of sensing their charges, finding their location by closing their eyes. The charges themselves are also able to call out for their guardian when they are in times of need. It works much like prayer for angels in the sense that they can hear what their charge says to them, however they cannot communicate back. Teleporting: They are able to teleport in balls of light to appear and go anywhere much like angels can teleport. Unlike angels their teleportation is slower and can possibly be stopped if someone was to say, reach in and grab the guardian from the light. They are also able to teleport others with them. Healing: Probably one, if not the most important abilities they possess. Guardians are capable of healing human beings and only human beings. By hovering their hands over a wound their hands will glow and the wound will begin to heal. Soul Reading: It is possible for a Guardian to look into someone’s soul and see their true nature. They are able to see things about a person, such as personality traits and their deepest goals, worries, and fears. Immortal: Soul Guardians do not age, however they can be killed just as any normal human can be. When they die they are sent back to Heaven where they undergo spiritual surgery in the sense that the process of dying humanizes their soul more and it must be fixed. Supernatural Perception: They are able to see angel’s and demon’s true faces along with spirits. Omnilingualism: They are taught to speak in any and all languages however they are not taught to read or write in these. Advanced Abilities Through time and possibly their own training a Soul Guardian’s abilities can grow. In order for them to grow at all you must have admin approval due to the fact that these things take time and experience to manifest. Advanced Soul Reading: By mastering their ability to read souls it is possible for them to be able to tell when someone is lying. They get a strange feeling and they just know when they are not told the truth. This ability doesn't automatically grant them the truth whatsoever, just the ability to detect lies. Barrier Creation: They are able to create barriers of light energy out of their hands to shield themselves. As their power grows the shield’s can become stronger and larger. [/ul] Vulnerabilities - [/i][/u]: They can be killed as easily as a human can be. [/ul] History - N/A Alpha Spot - N/A[/blockquote][/div]
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Post by Hell Hound on Oct 30, 2015 15:36:48 GMT -5
 Characteristics - Tsayid are Hell’s bounty hunters, hell-spawn spirits related to hellhounds, and other demon-like horrors. They are hired by true demons to enforce payment on soul deals and to recover souls that have escaped Hell. They are not subtle by nature, and usually possess the toughest body they can find. Their normal strategy is hunt down their mark and beat the living crap out of them until the soul or demon lets go. Then they drag the demon or soul back to Hell, just like a hellhound collects payment for a crossroads demon. If anyone gets in their way, they pound on them until they get out of the way. Although they’re dedicated to their job, they’re not above coming back for a little revenge against anyone who has caused them serious trouble. They drag their souls down to Hell too, and though nobody really knows what they do with them, it’s probably painful.
In many ways, Tsayid are like true black-eyed demons: they can possess mortal vessels, come from Hell, and respond to such things as holy water or exorcism rituals. However, they are nowhere near as smart, and were never human. They are more like hellhounds—driven, vicious, and single-minded. Their name comes from the Hebrew for hunter, and is definitely appropriate. On the rare occasion that mortals encounter a Tsayid, the experience is often over quickly … so long as the mortal doesn't interfere in the Tsayid’s own relentless pursuit of its target. Tsayid take the form of violent lightning or sparks when they are driven out of their host. This can harm the host if the ritual of exorcism is performed poorly or the tsayid leaves on its own accord. In short Tsayid are one-track minded, like Hell’s variant of a Golem.
Appearance - A Tsayid's true form is a hideous, monstrous, demonic being. However like other demons, they are able to possess whoever they want, but typically the hosts they choose are of someone with a large build.
Powers/abilities -
[/u][/i]: Like all demons, Tsyaid are able to possess a host without the need of permission. When possessing a human, the Tsayid invades their muscles, bones and brains and can also access their host's memories while possessing them (even if it is a brief possession). Electromagnetic Interference: Tsayid often disrupt nearby electronics with their presence. Flight: Only when in their lightning forms. Immortality: Tsayid have an indefinitely long lifespan and an arrested aging process. Invulnerability: Injuries that would be fatal to humans, such as broken necks or gunshot wounds, have very little - if any - effect on Tsayid. They can only be killed by special weapons or rituals. Unlike angels they don't always heal their vessels. If the "meatsuit" receives too much damage they simply find another human to possess, leaving their former vessel to die. Super Stamina: Tsayid never tire, and do not require food, water, oxygen, or sleep to sustain themselves. Super Strength: Tsayid possess superior physical strength compared to that of humans; capable of physically overpowering humans. They can also overpower most monsters and even demons. Supernatural Perception: Tsayid are able to see hidden supernatural activity and beings, such as Reapers, ghosts, and hellhounds. Supernatural Senses: Tsayid have an enhanced sense of smell and taste. Their able to sniff out souls, which assists them while on the hunt. [/ul] Vulnerabilities - [/i][/u]: Tsayid are vulnerable to typical demonic weaknesses such as devil's traps, iron, salt, palo santo, holy water, exorcisms, etc. [/ul] History - N/A Alpha Spot - N/A[/blockquote][/div]
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Post by Hell Hound on Oct 30, 2015 17:56:06 GMT -5
Characteristics - Faceless Bitches, named by Dean Winchester, are creatures that have no facial features such as eyes, mouth, nose, etc. Theses creatures take the appearance of individual's loved ones by tapping into their mind and finding someone they care about. They are incredibly dangerous and most have been extinct for a long while. Faceless Bitches feed on the souls of humans by eating their flesh, using their appearance stealing ability to trick and trap the victim while they devour them.
Appearance - Faceless Bitches do not have any facial features when in their true form, but they are able to take the appearance of people living and dead, by taking the appearances out of the mind of others. They can manifest mouths, that are not apart of someone's loved one. These mouths have very faded and chapped lips, with sharp teeth filling their mouth.
Powers/abilities -
[/i][/u]: Faceless Bitches are capable of eating souls, doing so by consuming the flesh of a being. They require human souls to survive and stay strong but a creature's soul can also be devoured. Sharp Teeth: Faceless Bitches have very sharp teeth that they can manifest if they choose to. They use these to consume their victims. Their bites are very dangerous, as when they bite someone not only do they cause physical damage, but they also cause spiritual damage. They are taking bites of victim's souls as well as their flesh. The effects of this can cause the person to become weaker, tired, and it affects their abilities and even their will. If enough of a soul is damaged or consumed by a Faceless Bitch, a person could go into a coma or become paralyzed. Shapeshifting: Faceless Bitches are able to take the appearance of anyone they want, by using their telepathy to read a mind and gain an appearance from a victim's mind. Telepathy: Faceless Bitches are mind readers. They use this ability in order to take on the appearances of someone's loved ones. Soul Linking: When taking the appearance of someone, a Faceless Bitch literally links their soul to the person they are taking the form of. This is incredibly dangerous, as when damaged, the damage will be inflicted upon the person's soul. An example would be, if the Faceless Bitch was stabbed while taking the appearance of a woman's mother, the mother's soul would suffer an injury on their soul where the Faceless Bitch was stabbed. Damage to one's soul is incredibly painful and the individual would feel an intense pain in the region the Faceless Bitch was damaged, but there will be no visible wound. The effects of this can cause the person to become weaker, tired, and it affects their abilities and even their will. If enough of a soul is damaged or taken away, a person could go into a coma or become paralyzed. Immortality: Faceless Bitches can live potentially forever. [/ul] Vulnerabilities - [/i][/u]: The elves within Purgatory have special magic that can be used in order to force a Faceless Bitch into their normal form, without harming someone they are linked to. This magic can be used by non-elves. By putting special elvish runes on a blade or weapon, it can cause the weapon to be surrounded in a light blue glow that will grant it the power to make a Faceless Bitch powerless. Silver: Silver harms them like many other supernatural creatures, it cannot kill them unless they are forced into their normal form. [/ul] History - N/A Alpha Spot - Open[/blockquote][/div]
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user is offline ●
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Personally, I like the disease.
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The Demonic Pitbull Admin
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Posts: 965
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Likes: 47
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Undisclosed
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Gemini
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1994
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Male
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Administrator
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Post by Hell Hound on Aug 20, 2016 15:34:54 GMT -5
Characteristics - Gryphon are legendary creatures that serve Sphinx. They're used to guide treasures or rode into battle. They're incredibly loyal to their masters. They're incredibly smart, brave, and strong.
Appearance - Gryphons have the rear body of a lion and the head of an eagle with erect ears and a feathered torso with the forelegs of an eagle, including its talons. They have huge wings that can be used to soar the skies.
Powers/abilities -
[/u][/i] They are very agile in the skies. Superhuman Strength They are very strong creatures. [/ul] Vulnerabilities - [/u][/i]: They can be killed if a significant amount of damage is done to them. [/ul] History - N/A Alpha Spot - Unavailable[/blockquote][/div]
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user is offline ●
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Personally, I like the disease.
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“
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The Demonic Pitbull Admin
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Posts: 965
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Likes: 47
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Undisclosed
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Gemini
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1994
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Male
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Administrator
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Post by Hell Hound on Aug 20, 2016 15:50:46 GMT -5
Characteristics - There are not many Sphinx left now. They constantly are looking for a purpose, feeling empty and filled of void. Their true purpose is being guardians to leaders, kings, and pharaohs. When not having someone to protect or serve, they become depressed and have no purpose. Many of the sphinx who use to live took their own lives due to this.
Appearance - Sphinx’s true form is that of a lion’s body and a human or feline head. In their human form they are able to manifest things such as their claws, and sharp cat like teeth. Powers/abilities -
[/u][/i]: The Sphinx are very intelligent and are capable of coming up with plans for battle and such quickly and effectively. Claw Manifestation: Sphinx are able to manifest their cat like claws in their human form. They are sharp and hurt just like a real big cat’s would. Superhuman Agility: Sphinx have amazing balance, making them almost impossible to be knocked down. They are also able to jump higher than a normal human could. Superhuman Flexibility: Sphinx are very flexible and can squeeze through tight spaces with ease. Superhuman Senses: All Sphinx have super hearing, can see in the dark, and can smell things more intensely than a human can. Superhuman Speed: They are quicker than humans, but not by as much as most other supernatural creatures. Superhuman Strength: Sphinx are stronger than humans, and can over power them and some weaker supernatural creatures. Predatory Instinct: All Sphinx are excellent at tracking and hunting thanks to their instincts. It helps them to determine things in battle or war, helping them predict moves the enemy may make. Guardianship: What really makes a Sphinx a Sphinx is their uncanny need to protect someone of importance. People in charge and their family is considered to be royal once a Sphinx dedicates themselves for their cause. They are able to sense when someone is of importance. Shapeshifting: Sphinx can take the form of a human to hide their true form. Immortality: Sphinx do not age and cannot die by normal means. [/ul] Vulnerabilities - [/u][/i]: The only way for a Sphinx to die is for them to physically rip their own heart out. By doing so they will fall into a pile of sand. This is what many Sphinx turn to when not having someone of importance to protect, when they feel meaningless. [/ul] History - N/A Alpha Spot - Unavailable/NPC[/blockquote][/div]
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